DBC2

The Ardennes

Quite simply the best thing in H&D Deluxe. The best missions (at least the first two), the most historically authentic background, the best-looking graphics, everything. It makes you want to cry or kick something - or both - when you realize that this is what H&D could and should have been all along. The first one in particular is superb, and worth playing the whole game just to get to this one point.

Historically, the premise isn't really legitimate; an SAS unit did play a minor role in the Ardennes campaign - largely reconnaissance rather than offensive action - but it was a Belgian unit rather than British. With that one reservation, though, the basic scenario isn't bad. The SAS did operate in four-man teams, they did prefer the American jeep for mobile operations, and they did do things like blowing up bridges behind enemy lines. This campaign is far more reflective of the real-life SAS ops than anything else in the H&D package.

MISSION: This campaign has no single unifying purpose, as do most of the others. You simply operate behind enemy lines during the Ardennes campaign and perform various missions.

PERSONNEL: Now is the time to put together your all-star team. By now you should know who they are. There's no need for specialists such as crack snipers; just excellent all-around soldiers and gunmen.

EQUIPMENT: MP-40s will be the best basic weapons. MP-44s are OK too, since you're taking good shots who can get away with firing semi-auto. There's not a great deal of sniping to be done but what there is is unavoidably necessary; take a couple of scoped rifles. (Note that the menu is different as of this mission; no more sniper rifles are available, so you'll have to have brought some in from the previous campaign. If you didn't, then you have no choice but to re-run that last mission and this time, damn it, pick up those rifles as I told you to.)

Take a good supply of grenades, too. Those fat gray German ones are excellent, but the old Mills bomb is good too. In general you'll have more uses for frag types, but take some potato mashers too, or those British contact grenades.

You will also have to have two or three explosive charges, and you'll definitely need a couple of bazookas with six to eight rounds - or, of course, Panzerfausts; these really will be better, but as with the scoped rifles you have to have brought them in from the previous campaign.

Let's go do it.

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