FNG here...LOooooong time lurker

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Snake_Eyes
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FNG here...LOooooong time lurker

Unread post by Snake_Eyes » Wed Jun 17, 2009 3:40 am

Hows it goin all?
Ive been lurkin this forum for years now. I decided to register to get into some H&D chat, and finally get involved with some of the great discussion here.

Recently, when gamestop clearanced out H&D2, I went to all the gamestops in my area, and bought about 15 of them for 99cents. It was pretty crazy to think I spent 50$ on it when it was new. you couldent even print the manual for that price, let alone the box..
I gave everyone I know a copy, and am slowly getting the guys Saber squadron.

Why? Im glad you asked!

I started gaming in 78' on a 2600 when I was 3, got a commodore 64 when I was 13..and moved up to every new system or PC that came out.
You name it, I Played it, IF it was worth a shit.

So Ive been gaming for 30 some years. I have NO PROBLEM stating that Hidden & Dangerous 2 is the finest game of its kind ever made. I played H&D on pc, then Dreamcast, which WAS better than the PC version. Waited patiently for H&D2 to come out. when it did I was hooked. The amount of detail, and flexablility ingame is staggering. YES..there is flaws. but its still the king of the genre. I still play OFP, and ARMA, which are the only two games that can even come close, but they are different games.

I must have beat H&D2 and SS more than 10 times apiece. and I keep coming back to it.
Im a COOP player so if anyone wants to play coop lemme know when and where, and I will be there...team player here.

H&D3.IF it ever comes...SWEET..im not holin my breath, but IGN.com DOES have it listed as an upcoming game...

What id like to see in 3
-a dynamic morale to enemy AI. this would resolve the surrender/capture issue, and make for great ever changing maps, depending on how the troops. Wounded enemy and friendly AI might want to just lay down for awhile, or run away..

-a more REALISTIC wound system. Instead of just a power bar, arms should be damaged to degrade weapon performance, legs slow you down. I would like to see a "stun" or "shock" system where a round bounces off your helmet or a grenade explodes close, you lose control of your character for a second or two and he may do random shit,ie walk in circles holding his head in the middle of a firefight..or, drop his weapon and "cower" This would give the endurance skill more potential and usefulness..

-Better machine gun performance. The MG's should be the dominant force in this game, yet they are pretty inaccurate. 82nd airborne here, I humped a 240 bravo, and it dosent matter if its older, the MG's are not as lethal as they should be in the game. The Bren was a fantastic weapon of the time, and it shouldent scatter like buckshot at 200 yards out. It should be like a laser of bullets..thats why MG's are the core of modern infantry platoons and squads..they are deadly..and accurate if used with a BIPOD. the game should have deployable bipods. if your MG is deployed its like a laser of bullets. without the bipod, its just like it is ingame now.

-Better recoil for weapons .as it is now the sniper rifles hardly have any..Sniper rifles should be EXTREMLY difficult to use. I know...I know...everyone wants to snipe..NOT ME. not just anyone can grab a sniper rifle and hit a headshot at 100 yards..there should be something MORE to it..something unique to make sniping a hard chore. mabye once your zoomed in, you have to use the WASD buttons to fine tune your aim?? I dunno but sniping is WAAAAY too easy...anyone who has looked thru a scope while standing knows what im talkin about. mabye somehow incorporate the wind?

-obviously more weapons, but they should have different choices of ammo..MGs...tracer/Ball?AP/Incendiary..each would have its up and down..

-Rifle grenades

-Radio man. if you decide to bring a radio either in single player or multiplayer, you should be able to have supplys dropped, artillery and airstrikes. of course its heavy, and you couldent carry much with it, but then the squad would defend that man..or at least the radio ;)

-Parabolic arc on bullet trajectory. Anyone who has fired REAL weapons, knows about bullet drop. any one who hasnt would be VERY suprised to find out just how much higher you have to aim to hit a target at 500 yards like you can in this game. I would like to be able to hit a button, and adjust my sights. you would have to judge your distance like real, but that would be a REAL SWEET feature.

Well, thanks for readin my H&D3 ideas..I have a ton more...My name is Dave. The reason I bought so many of those games was to show all my COD and Halo buddys a REAL game...now they are mostly all hooked.

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-ViTaMiHnM203-
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Re: FNG here...LOooooong time lurker

Unread post by -ViTaMiHnM203- » Thu Jun 18, 2009 8:40 pm

Snake_Eyes wrote:
-a more REALISTIC wound system. Instead of just a power bar, arms should be damaged to degrade weapon performance, legs slow you down. I would like to see a "stun" or "shock" system where a round bounces off your helmet or a grenade explodes close, you lose control of your character for a second or two and he may do random shit,ie walk in circles holding his head in the middle of a firefight..or, drop his weapon and "cower" This would give the endurance skill more potential and usefulness..

-Better machine gun performance. The MG's should be the dominant force in this game, yet they are pretty inaccurate. 82nd airborne here, I humped a 240 bravo, and it dosent matter if its older, the MG's are not as lethal as they should be in the game. The Bren was a fantastic weapon of the time, and it shouldent scatter like buckshot at 200 yards out. It should be like a laser of bullets..thats why MG's are the core of modern infantry platoons and squads..they are deadly..and accurate if used with a BIPOD. the game should have deployable bipods. if your MG is deployed its like a laser of bullets. without the bipod, its just like it is ingame now.

-Better recoil for weapons .as it is now the sniper rifles hardly have any..Sniper rifles should be EXTREMLY difficult to use. I know...I know...everyone wants to snipe..NOT ME. not just anyone can grab a sniper rifle and hit a headshot at 100 yards..there should be something MORE to it..something unique to make sniping a hard chore. mabye once your zoomed in, you have to use the WASD buttons to fine tune your aim?? I dunno but sniping is WAAAAY too easy...anyone who has looked thru a scope while standing knows what im talkin about. mabye somehow incorporate the wind?

-Radio man. if you decide to bring a radio either in single player or multiplayer, you should be able to have supplys dropped, artillery and airstrikes. of course its heavy, and you couldent carry much with it, but then the squad would defend that man..or at least the radio ;)

-Parabolic arc on bullet trajectory. Anyone who has fired REAL weapons, knows about bullet drop. any one who hasnt would be VERY suprised to find out just how much higher you have to aim to hit a target at 500 yards like you can in this game. I would like to be able to hit a button, and adjust my sights. you would have to judge your distance like real, but that would be a REAL SWEET feature.
I hate this idea; losing control over your character is terrible. Forcing the player into things like this is not my idea of realism or fun.

You really find the MGs in game to be inaccurate? They are pretty accurate, pretty far out. The BAR was finer, but they reduced its accuracy in the most recent patch. Are there many maps where you actually fire at a target two hundred yards out? The bipods on the MGs are deployed by default, that is the idea behind only letting you fire while prone; it is silly.

Can you clarify more on your problem with the recoil? Don't forget you are playing the part of a specially trained soldier, and not everyone can get a head shot at 100 yards in this game. I have and I do not entirely understand where you are coming from. There are techniques. Do you mean controlling the weight of the weapon is difficult and your arms get lazy? They definitely should incorporate wind, but for all weapons period.

You do know there are radios in the game, and you can play the part of a radio man?

Five hundred yards really? In this game? Isn't there like an auto barrier that makes the bullets disappear? There is bullet drop in the game, you do have to aim higher at the ranges I think you mean.
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Jason
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Re: FNG here...LOooooong time lurker

Unread post by Jason » Fri Jun 19, 2009 10:58 am

Snake_Eyes wrote: -a more REALISTIC wound system. Instead of just a power bar, arms should be damaged to degrade weapon performance, legs slow you down. I would like to see a "stun" or "shock" system where a round bounces off your helmet or a grenade explodes close, you lose control of your character for a second or two and he may do random shit,ie walk in circles holding his head in the middle of a firefight..or, drop his weapon and "cower" This would give the endurance skill more potential and usefulness..

-Better machine gun performance. The MG's should be the dominant force in this game, yet they are pretty inaccurate. 82nd airborne here, I humped a 240 bravo, and it dosent matter if its older, the MG's are not as lethal as they should be in the game. The Bren was a fantastic weapon of the time, and it shouldent scatter like buckshot at 200 yards out. It should be like a laser of bullets..thats why MG's are the core of modern infantry platoons and squads..they are deadly..and accurate if used with a BIPOD. the game should have deployable bipods. if your MG is deployed its like a laser of bullets. without the bipod, its just like it is ingame now.

-Better recoil for weapons .as it is now the sniper rifles hardly have any..Sniper rifles should be EXTREMLY difficult to use. I know...I know...everyone wants to snipe..NOT ME. not just anyone can grab a sniper rifle and hit a headshot at 100 yards..there should be something MORE to it..something unique to make sniping a hard chore. mabye once your zoomed in, you have to use the WASD buttons to fine tune your aim?? I dunno but sniping is WAAAAY too easy...anyone who has looked thru a scope while standing knows what im talkin about. mabye somehow incorporate the wind?

-Radio man. if you decide to bring a radio either in single player or multiplayer, you should be able to have supplys dropped, artillery and airstrikes. of course its heavy, and you couldent carry much with it, but then the squad would defend that man..or at least the radio ;)

Well, thanks for readin my H&D3 ideas..I have a ton more...My name is Dave. The reason I bought so many of those games was to show all my COD and Halo buddys a REAL game...now they are mostly all hooked.
Welcome to the world of being registered on the forums Dave :mrgreen:

I do agree that it could do with a shock system. It is a bit lame how you don't get stunned when a grenade or artillery goes off right next to you. You definitely should be able to use cover more effectively like in the Rainbow Six Vegas games.

They did make a lot of the machine guns annoying to use. Before the latest patch the sniper rifle was a bitch to use with out holding your breath while you shot. Recoil, never really liked it much at all in games but you do need a little bit I suppose. It is a game after all, not real life...

Radio man... if they made it work like Sudden Strike (RTS game) where you have a limited amount then it might be okay but as long as they dont make it like COD - that would be complete shit.

Glad to know you put the games to good use... just make sure you point them to the forums as well grin01 :lol:
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Fixing H&D2 Multiplayer tutorial

Snake_Eyes
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Re: FNG here...LOooooong time lurker

Unread post by Snake_Eyes » Fri Jun 19, 2009 8:17 pm

Thanks for the warm Welcome!

To address Bullet drop. I just dont see it at all...whatsoever with the handheld weapons. I see it with the artillery.

And as for maps more than 200 yards..sure..there are PLENTY. the The two libya maps, and the arctic maps..Im forgetting a few. But when your target looks like an amoeba, and I simply put the target right on the top of the sight post I will get a hit at any range.
For example, the libya 3 map, at the first outpost, The distance from the oputpost to the Flak gun is easily 600-700 yards. Lay down with the bren or BAR, take slow bursts, I just simply see ground kick up in a general pattern around the center of the sight post. Contrast that to ARMA, and there is significant, and very realistic bullet drop in that game. i just do not see it here. You can take the sniper rifle, Dosent matter which one, on the italian bridge map (forget the names of some) and hit those snipers waaaay out there..the one to the left by the rock? hell..that HAS to be around 600 yards. and to hit him, all you need to do is put the crosshair RIGHT ON the guy, and hes dead...if there was bullet drop, then it would be evident here..I still dont see that in the rifles, and when my buddys shoot, I see the tracers, and they dont drop at all..

The shock system needs to be implemented to make H&D3 stand out. If H&D3 came out now, there probably wouldent be too many features that were unique and new, such as H&D, and H&D2 were.  Losing control of your character, or yourself, is a realistic occurance that happens in real life, and i can only imagine if a squad of coop'ers had a gredane  go off by them, one man may get his legs shredded, and the MGer might be stunned for a few seconds, while the man that was unscathed would have to carry the team until they "came out of it" It sounds liek a fantastic feature, that im betting one of the next decent war games WILL have..

as for the radios, I dont see them in coop  or single player..only in the "other" game modes I never play..am I mising something?

As for the "invisible barrier", The ranges that the bullets "die" or become ineffective is directly related the the "range" tables in the manual. Thats why its not wise to bring the Carbine to the desert, but makes alot of sense to bring the springfield..

But to the bipods and MGs, Once again, yes..they are not right, when they are fired, roundsscatter in and around the area of the crosshair. Real weapons, when fired in full auto dont do that, they have a tendancy to fire thier patter up, and to the right, and its not a randon pattern..each bullet fired, is close to the last bullet fired. Not one donw here..one over there..etc.
That woudl be a decent stystem, until you deploy a bipod. The best game I have EVER seen duplicate MGs deadliness is Red Orchestra, that I play alot. one of the most realistic games ive played, and it HAs a "shock system", localized damage, and VERY realistic MGs..and even Bullet drop. But its more of an action game..I just wish I could melt the two together..

Im not trying to start a pissin match..not at all..there are VERY FEW flaws with H&D2..if or when H&D3 comes if these features were implememnted in the same engine, I would pay 50$ for it..I dont need updtaed graphics.. just a CRAP load of new coopable missions, and some new weapons to play with.

Another sweet thing would be to bring a "crew served" weapon. One man can bring a TRIpod & ammo, one man can bring the weapon. The tripod, gets set down, the weapon attached, and then the gunner "enters" the gun, and the tripod carrier can attach to make barrel changes, and ammo reloads go faster and spot for targets. He could use binocs, to highlight targets for the gunner. It would be a reaaalll sweet system.

A while ago H&D3 was announced, and there was a short section of news for it on IGN. I dont know if it has since disappeard ot what ,you guys may know more..
http://pc.ign.com/objects/621/621298.html

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Jason
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Re: FNG here...LOooooong time lurker

Unread post by Jason » Sat Jun 20, 2009 6:30 am

A while ago H&D3 was announced, and there was a short section of news for it on IGN. I dont know if it has since disappeard ot what ,you guys may know more..
http://pc.ign.com/objects/621/621298.html
H&D3 has NOT been announced. Gaming websites create "spam" pages for games. They are all over the web for search engine optimization, to trick search engines like Google to rank their websites higher. Even gamespy have one (http://au.pc.gamespy.com/pc/hidden-dangerous-3/) and they have been around for years, they are "fake" pages.
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Fixing H&D2 Multiplayer tutorial

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