Latest changes implemented into my Danube 2 mission:
-> slightly decreased the reaction skill of some patrolling enemies, to reflect the fact, that they are just gendarmes (military police) behind the actual front line, so they might be less vigilant to enemy presence;
-> slightly decreased the shooting skill of some enemies, to reflect the fact, that they are just gendarmes (military police) not trained snipers;
-> restored the enemy patrol that moves around the apartment houses (like shown on the mission video briefing), but i brought back one soldier instead of two. However, he his now armed with MP-40;
-> fixed a problem with the armored car on the square having no dedicated cannon gunner (sorry i simply overlooked that);
-> removed the patrolling enemy soldier from the 1st square counting from the mission start point (still there is the same amount of enemy soldiers or even more than in the original Danube 2 mission);
-> removed the friendly "Resistance fighter member", that was crouching on one of the town squares, because his behavior was bugged (at least in my HDD editor during testing).
Known bugs left:
-> for some reason when you dress up in a stolen German uniform and then change back to the SAS uniform you will have a Boys Anti-tank rifle (!) with one bullet instead in your inventory. I don't know exactly what is causing this bug and how to fix it at the moment. Treat it for now as an easter egg.

"Who Dares Wins" - SAS motto.