H&D Deluxe; the ultimate mod; Mission overhauls

Discuss your upcoming modding & editing projects here or shout out some ideas.
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Myron
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Mon Dec 18, 2017 2:59 am

Why change the uniform of the driver?
The backpack uniform makes less sense, in my opinion.

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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Mon Dec 18, 2017 3:49 am

p.jakub88 wrote:
Sun Dec 17, 2017 11:51 am
By the way the instructor from Poland 1 mission should learn geography again: Kielce (Neuwitz?) is not located in the former Eastern Prussia (see pictures below). Well, even Czechs make mistakes about the geography of Europe, LOL. For example Kaliningrad (previously Koenigsberg) is a city located in former Eastern Prussia (today a part of the Russian Federation).

There is a sign on the control tower located on the airfield in the Poland 1 mission where You could clearly see the name "Kielce" (see picture below).
Well, that explains why the last Czech I was given bounced. XD

Kalingrad and Koenigsberg, do they mean the same thing?

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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Mon Dec 18, 2017 7:51 am

Myron wrote:
Mon Dec 18, 2017 2:59 am
Why change the uniform of the driver?
The backpack uniform makes less sense, in my opinion.
And where he will put the spare uniform? In the pocket? In the trunk of the Kubelwagen?

Now, it makes more sense than before.
Last edited by p.jakub88 on Mon Dec 18, 2017 11:37 am, edited 8 times in total.
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Mon Dec 18, 2017 7:54 am

Kalingrad and Koenigsberg, do they mean the same thing?
Well, it is the same city.

However in German it means "The King's Mountain".

Google Translate definition of the name "Kaliningrad":

"a port on the Baltic coast of eastern Europe, capital of the Russian region of Kaliningrad; population 421,700 (est. 2008). It was known by its German name of Königsberg until 1946 when it was ceded to the former Soviet Union under the Potsdam Agreement and renamed in honor of Kalinin. Its port is ice-free all year round and is an important naval base for the Russian fleet."
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by NilsZ » Mon Dec 18, 2017 8:33 am

Also one more seat should be added to the plane in Poland 1. It makes no sense that you can play with 4 players, when one should be left alone. And in second mission you have 4 again???

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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Mon Dec 18, 2017 8:50 am

NilsZ wrote:
Mon Dec 18, 2017 8:33 am
Also one more seat should be added to the plane in Poland 1. It makes no sense that you can play with 4 players, when one should be left alone. And in second mission you have 4 again???
The easier solution would be to reduce the number of available SAS commandos in Poland 2 mission to 3 men, but this way the mission would be way harder. I hardly completed the mission with the use of 4 men on the hard difficulty. However, maybe i used a wrong, un-efficient tactic. :roll:

The instructor from Poland 1 mission clearly said that we need to bring max 3 commandos in the mission. Unless You want to edit the text and sound file related to the video briefing i see no other option. I will not touch those elements myself, because i am OK with them.
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Mon Dec 18, 2017 9:10 am

OK, following the NilsZ suggestion i reduced the number of SAS commandos available in the Poland 2 mission to 3 men.

The Arado Ar 234 plane which we used to escape from the airfield from Poland 1 mission had only 4 seats (pilot + 3 commandos).

This update will include all previous changes in the mission as well.

See picture below.
Attachments
Poland 2.JPG
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poland2.rar
Updated 18.12.2017
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by NilsZ » Mon Dec 18, 2017 10:53 am

This is a really hard solution. The other possibilty would be to turn the pilot into a player in the second mission.

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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Mon Dec 18, 2017 11:03 am

NilsZ wrote:
Mon Dec 18, 2017 10:53 am
This is a really hard solution. The other possibilty would be to turn the pilot into a player in the second mission.
Better to not allow the player to control the agent - he need to start the boat's siren when the LC is ready to sail (i don't think that he could do this remotely...). This solution would be too confusing.

I would also not recommend to equip the agent with weapon, since i don't trust the AI in H&D Deluxe (he could accidentally shot our own guys). :mrgreen:

I finished the editing of the Poland 2 mission. I want finally to proceed to the rest of the FFF expansion campaigns. No offense intended! thup01
Last edited by p.jakub88 on Tue Dec 19, 2017 8:22 am, edited 3 times in total.
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Mon Dec 18, 2017 1:31 pm

I decided to make another update of the Ardennes 2 mission - before i record the gameplay and upload it on my Youtube channel.

Beside already implemented changes i made few new ones:

- increased the reaction times of enemy soldiers to avoid lightning speed reaction times (even faster than a real human i able to react);

- added "Potato masher" grenades to some enemy soldiers inventory;

- objects static collision optimized;

- small bugs fixed.
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ardenes2.rar
Updated 18.12.2017
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Mon Dec 18, 2017 1:45 pm

I decided to make another update of the Ardennes 3 mission - before i record the gameplay and upload it on my Youtube channel.

Beside already implemented changes i made few new ones:

- increased the reaction times of enemy soldiers to avoid lightning speed reaction times (even faster than a real human i able to react);

- added "Potato masher" grenades to some enemy soldiers inventory;

- objects static collision optimized;

- small bugs fixed.
Attachments
ardenes3.rar
Updated 18.12.2017
(1.34 MiB) Downloaded 619 times
"Who Dares Wins" - SAS motto.

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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Tue Dec 19, 2017 3:48 am

p.jakub88 wrote:
Mon Dec 18, 2017 7:54 am
Kalingrad and Koenigsberg, do they mean the same thing?
Well, it is the same city.

However in German it means "The King's Mountain".

Google Translate definition of the name "Kaliningrad":

"a port on the Baltic coast of eastern Europe, capital of the Russian region of Kaliningrad; population 421,700 (est. 2008). It was known by its German name of Königsberg until 1946 when it was ceded to the former Soviet Union under the Potsdam Agreement and renamed in honor of Kalinin. Its port is ice-free all year round and is an important naval base for the Russian fleet."
I wonder how the local residents felt at the sudden radical change of nationality.

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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Tue Dec 19, 2017 3:51 am

p.jakub88 wrote:
Mon Dec 18, 2017 8:50 am
NilsZ wrote:
Mon Dec 18, 2017 8:33 am
Also one more seat should be added to the plane in Poland 1. It makes no sense that you can play with 4 players, when one should be left alone. And in second mission you have 4 again???
The easier solution would be to reduce the number of available SAS commandos in Poland 2 mission to 3 men, but this way the mission would be way harder. I hardly completed the mission with the use of 4 men on the hard difficulty. However, maybe i used a wrong, un-efficient tactic. :roll:

The instructor from Poland 1 mission clearly said that we need to bring max 3 commandos in the mission. Unless You want to edit the text and sound file related to the video briefing i see no other option. I will not touch those elements myself, because i am OK with them.
With the use of an LMG, you can beat the mission with 1 man. All you have to do is know how to hide and shoot accurately in the dark at the same time, which is far from easy.

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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Tue Dec 19, 2017 4:04 am

p.jakub88 wrote:
Mon Dec 18, 2017 9:10 am
OK, following the NilsZ suggestion i reduced the number of SAS commandos available in the Poland 2 mission to 3 men.

The Arado Ar 234 plane which we used to escape from the airfield from Poland 1 mission had only 4 seats (pilot + 3 commandos).

This update will include all previous changes in the mission as well.

See picture below.
I always take 4 men on the Poland 1 mission, and normally the 4th man drops dead at the end of the mission, but I keep him alive by driving the jeep alongside the plane.

I like to pretend that he is riding in the bomb storage area, or something.

It would be a shame if one of your friends can't play Poland 2 because of your little change.

EDIT: Maybe the 4th man was the one who drove the boat there.

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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Tue Dec 19, 2017 7:42 am

EDIT: Maybe the 4th man was the one who drove the boat there.


Your theory makes sense. nods01

You could still use the previous Poland 2 mission version that i uploaded earlier on page 60 marked as "Updated 17.12.2017". In that version you will have all 4 commandos for your disposal. thup01
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