H&D Deluxe; the ultimate mod; Mission overhauls

Discuss your upcoming modding & editing projects here or shout out some ideas.
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p.jakub88
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Thu Nov 23, 2017 1:12 am

There is already 2 a.m. here in Poland, so i need to go to sleep. See you tomorrow. Good night! sleep01
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Myron
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Thu Nov 23, 2017 1:18 am

p.jakub88 wrote:
Thu Nov 23, 2017 1:03 am
Myron wrote:
Thu Nov 23, 2017 12:58 am
I'm still sad, because I love destroying the loft in Germany 1 with a rocket.
Like the first kill in this clip, I like to quickly open the door and fire a rocket.
https://www.youtube.com/watch?v=1CDlBLvc3YE

LOL. The instructor told us to use time-bombs to blow up the archives in the Abwehr headquarters. I never thought, that using a Panzerfaust would be a better idea. :roll:
Using a Timed Bomb is less poetic, less badass, and the instructor mentions 1 time bomb, not 3. thup01

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p.jakub88
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Thu Nov 23, 2017 1:22 am

Myron wrote:
Thu Nov 23, 2017 12:58 am
Weird, as I've always been forced to guard the back, because of my bad accuracy, (75% shooting), and yet I could have sworn I killed 7. Ok then.
See picture below taken from the HDD Editor (from the un-modified mission - i had a backup).
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6 Germans behind the barn.JPG
6 Germans behind the barn.JPG (94.11 KiB) Viewed 15883 times
Last edited by p.jakub88 on Thu Nov 23, 2017 1:35 am, edited 2 times in total.
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p.jakub88
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Thu Nov 23, 2017 1:26 am

Using a Timed Bomb is less poetic, less badass, and the instructor mentions 1 time bomb, not 3. thup01
A quote from the mission briefing: "The archives are placed at various points around the building, the largest one is in the loft."

So, i assume that this means, that more than one time-bomb is needed.

However, this part is a bit confusing: "We complete the mission by destroying the archives using a timed bomb...".

I agree with You, that the instructor is not precise enough or even provides wrong informations during briefing (!). This happened many times in various missions - if i only knew how to edit the video briefing to fix those problems (editing the text description should be quite simple). I know, that it is possible to make a custom video briefing (like Zdenda did for his H&D Deluxe overhaul mod), but i don't know how. :sad:
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p.jakub88
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Fri Nov 24, 2017 7:54 pm

I decided to make another update of the Germany 1 mission - before i record the gameplay and upload it on my Youtube channel.

Beside already implemented changes i made few new ones:

- enemy soldiers reaction time increased - in order to avoid the "lightning speed reaction time" (even faster than a real human is able to react),

- changed behavior of some German soldiers - now they will patrol assigned areas,

- removed one enemy soldier from the largest archive room located in the loft,

- added "Potato masher" grenades to some enemy soldiers inventory,

- objects static collision optimized;

- small bugs fixed.


Please download and test this mission.
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germany1.rar
Updated 24.11.2017
(1.21 MiB) Downloaded 595 times
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p.jakub88
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Sat Nov 25, 2017 9:11 pm

I decided to make another update of the Germany 2 mission - before i record the gameplay and upload it on my Youtube channel.

Beside already implemented changes i made few new ones:

- enemy soldiers reaction time increased - in order to avoid the "lightning speed reaction time" (even faster than a real human is able to react);

- changed behavior of some German soldiers - now they will patrol assigned areas;

- removed one enemy soldier that was patrolling the area near the guard house;

- objects static collision optimized;

- small bugs fixed.


Please download and test this mission.
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germany2.rar
Updated 25.11.2017
(858.08 KiB) Downloaded 647 times
"Who Dares Wins" - SAS motto.

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p.jakub88
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Sun Nov 26, 2017 3:07 pm

I decided to make another update of the Germany 3 mission - before i record the gameplay and upload it on my Youtube channel.

Beside already implemented changes i made few new ones:

- enemy soldiers reaction time increased - in order to avoid the "lightning speed reaction time" (even faster than a real human is able to react);

- more dense checkpoint grid to make the AI easier to navigate;

- few prisoner workers added;

- some unwanted objects removed;

- small bugs fixed.


Please download and test this mission.
Attachments
germany3.rar
Updated 26.11.2017
(545.39 KiB) Downloaded 440 times
"Who Dares Wins" - SAS motto.

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p.jakub88
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Sun Nov 26, 2017 10:09 pm

I decided to make another update of the Germany 4 mission - before i record the gameplay and upload it on my Youtube channel.

Beside already implemented changes i made few new ones:

- added one enemy soldier near the labor camp entrance;

- added "Potato masher" grenades to some enemy soldiers inventory;

- all MG mounted on the guard towers rate of fire changed to single;

- more dense checkpoint grid to make the AI easier to navigate;

- objects static collision optimized;

- removed some vegetation from the labor camp area;

- small bugs fixed.


Please download and test this mission.
Attachments
germany4.rar
Updated 26.11.2017
(865.93 KiB) Downloaded 495 times
"Who Dares Wins" - SAS motto.

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p.jakub88
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Mon Nov 27, 2017 1:07 pm

I decided to make another update of the Germany 6 mission - before i record the gameplay and upload it on my Youtube channel.

Beside already implemented changes i made few new ones:

- added "Potato masher" grenades to some enemy soldiers inventory;

- the crates with AT mines and bazooka placed at nearest pier;

- more dense checkpoint grid to make the AI easier to navigate;

- objects static collision optimized;

- small bugs fixed.


Please download and test this mission.
Attachments
germany6.rar
Updated 27.11.2017
(623.31 KiB) Downloaded 460 times
"Who Dares Wins" - SAS motto.

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Myron
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Mon Nov 27, 2017 4:33 pm

And now my 48 guard period is over.
I shall resume when I wake up. :)

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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Tue Nov 28, 2017 3:20 am

To make up for the lack of panzerfausts in Danube 5, could you either make them available in the Germany campaign selection*, or place 4 crates in Steiner's office?

*They were an early weapon of the war, unlike what the game implies.

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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Tue Nov 28, 2017 3:32 am

No changes in Germany 5? You were 100% satisfied?

I was thinking, since you now have the Summer model of the Panther, that maybe you could add one or two to that mission.
There is a rather useless loop in the road in the forest, just past the sentry post, and I was thinking instead of just 3 grey krauts that spawn from there, why not a "hidden panther".

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p.jakub88
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Tue Nov 28, 2017 8:23 am

Myron wrote:
Tue Nov 28, 2017 3:20 am
To make up for the lack of panzerfausts in Danube 5, could you either make them available in the Germany campaign selection*, or place 4 crates in Steiner's office?

*They were an early weapon of the war, unlike what the game implies.
Since i already recorded the gameplay from the Germany 3 mission and uploaded it on my Youtube channel, i will not update this mission anymore - unless significant bugs will be found. I know, that actually the Panzerschreck was developed from a captured US Bazookas in North Africa, but i never heard of use of Panzerfausts early in WWII. You could still obtain few Panzerfausts in Germany 4 mission at the car park. The Panzerfaust will be available to equip as soon as the Norway campaign begins.
Last edited by p.jakub88 on Tue Nov 28, 2017 10:46 am, edited 1 time in total.
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p.jakub88
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Tue Nov 28, 2017 8:26 am

Myron wrote:
Tue Nov 28, 2017 3:32 am
No changes in Germany 5? You were 100% satisfied?
I will look into the Germany 5 mission again where i have some free time.
Last edited by p.jakub88 on Tue Nov 28, 2017 1:56 pm, edited 1 time in total.
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p.jakub88
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Tue Nov 28, 2017 10:48 am

Myron wrote:
Tue Nov 28, 2017 3:32 am
I was thinking, since you now have the Summer model of the Panther, that maybe you could add one or two to that mission.
There is a rather useless loop in the road in the forest, just past the sentry post, and I was thinking instead of just 3 grey krauts that spawn from there, why not a "hidden panther".
This mission is not the Battle of the Kursk. There are already enough enemy tanks to deal with in my opinion. Our objective in this mission is to reach Peenemuende, not to whipe out an entire German armored division, LOL. The Germany 5 mission is already pretty hard. :roll:
Last edited by p.jakub88 on Tue Nov 28, 2017 4:33 pm, edited 3 times in total.
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