H&D Deluxe; the ultimate mod; Mission overhauls

Discuss your upcoming modding & editing projects here or shout out some ideas.
User avatar
Myron
SAS Soldier
Posts: 1133
Joined: Sun Sep 19, 2010 11:53 pm
Location: USA

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Fri Oct 27, 2017 12:57 pm

p.jakub88 wrote:
Fri Oct 27, 2017 11:50 am
Plus, who is expecting a commando raid?

Maybe you are right. However, they placed by default an AA gun on the main factory building's roof, so they were expecting a bombing raid instead. Hiding those big oil tanks would be impossible, but smaller fuel barrels could be stored somewhere else.

I didn't remove the small fuel barrels inside the factory main building and i put prisoner workers close too them. Would you spare their lives or not? fingers01
Of course, I always tell them to "follow me", and they either escape building alive, or they get shot by the German overseer. Either way leaves me free to destroy the fuel supplies within.

User avatar
p.jakub88
SAS Soldier
Posts: 2493
Joined: Fri Dec 30, 2011 1:48 pm
Location: Poland

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Fri Oct 27, 2017 1:06 pm

So, did you test my newest Italy 2 mission? Did you still get kill by that MG tower above while you were underground or not?
Last edited by p.jakub88 on Fri Oct 27, 2017 1:42 pm, edited 1 time in total.
"Who Dares Wins" - SAS motto.

User avatar
p.jakub88
SAS Soldier
Posts: 2493
Joined: Fri Dec 30, 2011 1:48 pm
Location: Poland

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Fri Oct 27, 2017 1:13 pm

Myron wrote:
Fri Oct 27, 2017 12:56 pm
p.jakub88 wrote:
Fri Oct 27, 2017 11:42 am
But that means no more deep-frying a kraut with gasoline...
Yeah. Better get used to it...
But I loved my food fried.

LOL. We both know, that you were referring to German soldiers in Italy 2 mission not to a vegetable (i am not so stupid as you think i am)... :roll:

The British called the Germans during WWII "Jerries" instead.

There was a famous Disney cartoon episode with Donald Duck, that took place in Germany during WWII, called "Der Fuehrer's Face. Very funny in my opinion - especially the main song theme: https://www.youtube.com/watch?v=kzH1iaKVsBM.
"Who Dares Wins" - SAS motto.

User avatar
p.jakub88
SAS Soldier
Posts: 2493
Joined: Fri Dec 30, 2011 1:48 pm
Location: Poland

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Sat Oct 28, 2017 8:55 am

So, did you test my newest Italy 2 mission? Did you still get kill by that MG tower above while you were underground or not?
"Who Dares Wins" - SAS motto.

User avatar
Myron
SAS Soldier
Posts: 1133
Joined: Sun Sep 19, 2010 11:53 pm
Location: USA

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Sat Oct 28, 2017 8:59 am

p.jakub88 wrote:
Sat Oct 28, 2017 8:55 am
So, did you test my newest Italy 2 mission? Did you still get kill by that MG tower above while you were underground or not?
Yes, and the hole now seems to be covered in dirt, concrete, and asphalt, so the MG tower can no longer see, hear, or shoot me. thup01

User avatar
p.jakub88
SAS Soldier
Posts: 2493
Joined: Fri Dec 30, 2011 1:48 pm
Location: Poland

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Sat Oct 28, 2017 9:38 am

Myron wrote:
Sat Oct 28, 2017 8:59 am
p.jakub88 wrote:
Sat Oct 28, 2017 8:55 am
So, did you test my newest Italy 2 mission? Did you still get kill by that MG tower above while you were underground or not?
Yes, and the hole now seems to be covered in dirt, concrete, and asphalt, so the MG tower can no longer see, hear, or shoot me. thup01
Glad to hear that! thup01

By the way: did you decide to play my "The road to Mandalay" add-on? It is quite fun to ride the Matilda II tank across the valley. :mrgreen:
"Who Dares Wins" - SAS motto.

User avatar
Myron
SAS Soldier
Posts: 1133
Joined: Sun Sep 19, 2010 11:53 pm
Location: USA

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Sat Oct 28, 2017 10:17 am

p.jakub88 wrote:
Sat Oct 28, 2017 9:38 am
Myron wrote:
Sat Oct 28, 2017 8:59 am
p.jakub88 wrote:
Sat Oct 28, 2017 8:55 am
So, did you test my newest Italy 2 mission? Did you still get kill by that MG tower above while you were underground or not?
Yes, and the hole now seems to be covered in dirt, concrete, and asphalt, so the MG tower can no longer see, hear, or shoot me. thup01
Glad to hear that! thup01

By the way: did you decide to play my "The road to Mandalay" add-on? It is quite fun to ride the Matilda II tank across the valley. :mrgreen:
Not yet.
Anyway,
Italy 4 rerun.

No bugs found. thup01

Making the bazooka take 2-3 rounds of the bazooka is realistic. (the one tank) . And only 1 if hit from the underside is also good. (The tank whose underside can be hit from the road.)

For once, the 3 partisans that I could find managed to snipe 4 Germans, taking only 1 casualty. thup01

In Classical H&D, the POW boxcar was indestructible. In Deluxe, it can be damaged*, and partially derailed. I sure hope them men inside weren't hurt. :roll:

*Boxcars have three modes, "intact", "damaged", and "destroyed". Thankfully, there is no way to make that car "destroyed". Italy 2 has the same boxcar, and that one CAN be "destroyed".

User avatar
p.jakub88
SAS Soldier
Posts: 2493
Joined: Fri Dec 30, 2011 1:48 pm
Location: Poland

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Sat Oct 28, 2017 10:56 am

Anyway,
Italy 4 rerun.

No bugs found. thup01

Making the bazooka take 2-3 rounds of the bazooka is realistic. (the one tank) . And only 1 if hit from the underside is also good. (The tank whose underside can be hit from the road.)

Hmm, strange. I didn't change the bazooka power, so only 1 shot should be enough to blow up any tank in the game.

All those 3 Tiger tanks found in Italy 4 mission should have resistance ID 6 assigned to them.

However, i increased the default ID 6 resistance to 4100 value. Maybe this is the side effect of this change?

In the default mat_sound.tab table, there are 2 IDs positions named "faust" - one has explosion power set to 5000 and the second set to 8000.
I wonder, if the weaker one is related to bazooka and the stronger one to Panzerfaust? See picture below.

Please, check for me if the Panzerfaust is also weaker than before. If so, i would be forced to edit the data.dta archive again. The Panzerfaust was a better weapon than Bazooka and could penetrate even 200 mm of armor depending of the version: https://en.wikipedia.org/wiki/Panzerfaust.

Thank you in advance!
Attachments
explosions power.JPG
Notice the difference in explosion powers between ID 2 and ID 6.
explosions power.JPG (72.55 KiB) Viewed 22257 times
Last edited by p.jakub88 on Sat Oct 28, 2017 11:09 am, edited 1 time in total.
"Who Dares Wins" - SAS motto.

User avatar
Myron
SAS Soldier
Posts: 1133
Joined: Sun Sep 19, 2010 11:53 pm
Location: USA

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Sat Oct 28, 2017 11:07 am

For the test to be fair, it should happen in the same mission, so you could add a panzerfaust or two leaning against the wall of one of the ruined buildings of the old, abandoned farm, of Italy 4.

P.S. That place looks a little small for a farm, no?

Edit: I wonder why the 3 guests reading this forum say nothing.

User avatar
p.jakub88
SAS Soldier
Posts: 2493
Joined: Fri Dec 30, 2011 1:48 pm
Location: Poland

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Sat Oct 28, 2017 11:11 am

Myron wrote:
Sat Oct 28, 2017 11:07 am
For the test to be fair, it should happen in the same mission, so you could add a panzerfaust or two leaning against the wall of one of the ruined buildings of the old, abandoned farm, of Italy 4.

Edit: I wonder why the 3 guests reading this forum say nothing.

The guests don't have rights to make new posts, only registered users could, LOL.

NO, please test the Panzerfaust in example in Germany 5 mission and try to destroy the chasing Tiger - just like i did every time.

You could also try the same in Prague 1 mission (the Tiger hidden on the cathedral square).

As for FFF mission, you could try to destroy the captured Panther in Greece 3 mission.

If i changed something accidentally in the Panzerfaust and Bazooka powers it would be applied to all game, not just to Italy 4...

EDIT: I checked the Italy 4 mission once again: 2 of those 3 tanks on the damaged bridge have unusual collision volumes added to them by default. See pictures below. Maybe this is the reason why they could withstand more Bazooka hits? Notice the bottom (tracks) of those 2 Tiger tanks.
Attachments
standard collision vollumes.JPG
standard collision vollumes.JPG (129.62 KiB) Viewed 22238 times
unusual collision volumes.JPG
unusual collision volumes.JPG (136.83 KiB) Viewed 22238 times
"Who Dares Wins" - SAS motto.

User avatar
Myron
SAS Soldier
Posts: 1133
Joined: Sun Sep 19, 2010 11:53 pm
Location: USA

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Sat Oct 28, 2017 11:45 am

But the Italy 4 tanks, are they the "changed model"? You told me that the Tigers in Germany 5 were from the FFF versions. Plus, those could be interacted. Whereas in Italy 4, those are stiff models that can't be interacted with.

P.S. Ok, testing Germany 5, chasing tank.

AT mine on starboard (right) track... destroyed. (this is wear I hit the Italy 4 tank with the bazooka)
3 Panzerfausts hit starboard body... remains intact.

AT mine on port (left) track... remains intact, added 3 panzerfausts on starboard side after AT mine detonated, and tank is still operational.

1 Panzerfaust to the face (front) of the tank... destroyed.
3 Panzerfausts to the backside (rear, ass) of the tank... remains intact. (The massive exhaust pipes must be heavily armored.)
2 Panzerfaust hits to the left (port) body of the tank... destroyed.

User avatar
Myron
SAS Soldier
Posts: 1133
Joined: Sun Sep 19, 2010 11:53 pm
Location: USA

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Sat Oct 28, 2017 11:47 am

Hmm, I see why the 3rd tank, (first picture) gets blown up just by the splash damage of me destroying the tank next to it.

User avatar
p.jakub88
SAS Soldier
Posts: 2493
Joined: Fri Dec 30, 2011 1:48 pm
Location: Poland

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Sat Oct 28, 2017 11:50 am

Well those Tiger models from Italy4 mission are versions only, meaning that they could be destroyed but not used as a fighting vehicle.

Now make the same tests, but using bazooka instead of Panzerfaust so i could compare the results and decide to modify the data.dta archive again or not.
"Who Dares Wins" - SAS motto.

User avatar
Myron
SAS Soldier
Posts: 1133
Joined: Sun Sep 19, 2010 11:53 pm
Location: USA

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Sat Oct 28, 2017 11:58 am

p.jakub88 wrote:
Sat Oct 28, 2017 11:50 am
Well those Tiger models from Italy4 mission are versions only, meaning that they could be destroyed but not used as a fighting vehicle.

Now make the same tests, but using bazooka instead of Panzerfaust so i could compare the results and decide to modify the data.dta archive again or not.
Crap, I didn't pack a bazooka, so now I must start the campaign all over again...

P.S. This will take a while, so I must call it a night, so, guten-nacht.

User avatar
p.jakub88
SAS Soldier
Posts: 2493
Joined: Fri Dec 30, 2011 1:48 pm
Location: Poland

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Sat Oct 28, 2017 12:02 pm

Myron wrote:
Sat Oct 28, 2017 11:58 am
p.jakub88 wrote:
Sat Oct 28, 2017 11:50 am
Well those Tiger models from Italy4 mission are versions only, meaning that they could be destroyed but not used as a fighting vehicle.

Now make the same tests, but using bazooka instead of Panzerfaust so i could compare the results and decide to modify the data.dta archive again or not.
Crap, I didn't pack a bazooka, so now I must start the campaign all over again...
Well try maybe Italy4 instead or any other mission with Tiger tanks...

I wonder how the Panther tank will behaves now.
Last edited by p.jakub88 on Sat Oct 28, 2017 12:10 pm, edited 1 time in total.
"Who Dares Wins" - SAS motto.

Post Reply

Who is online

Users browsing this forum: No registered users and 55 guests