H&D Deluxe; the ultimate mod; Mission overhauls

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p.jakub88
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Sat Oct 07, 2017 10:03 am

Myron wrote:
Sat Oct 07, 2017 9:47 am
Prague 1 review.
Are fewer Russians attacking from the bridge? If not, then where do they go? They seem to vanish. :-? :?:

Do the three civilians not counterattack anymore if you save their lives? :-? :?:

You should place a Panther or Pz-IV at the escape point, to give my family the old "nasty surprise waiting at escape point", like we get in the labor camp. (Germany 5) :grin:

Gasp! How dare the Germans block off the only sanctuary for the people of the city! angry01
And block the main flanking point against the tank at that.

The Russian attack should not succeed, see pictures below.

Those 3 civilians will not counterattack.

I will NOT edit this mission anymore.
Attachments
hill attack.JPG
hill attack.JPG (82.1 KiB) Viewed 25918 times
attack through bridge.JPG
attack through bridge.JPG (103.68 KiB) Viewed 25918 times
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Myron
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Sat Oct 07, 2017 10:06 am

p.jakub88 wrote:
Fri Oct 06, 2017 3:27 pm
I see no reason for changing the model of the counter-intelligence officer driver in the Poland1 mission. See picture below.
I didn't mean "change the officer", I mean adding an SS man with swastika armband* to ride on the other seat, with the officer.

The officer is carrying a spare officer uniform, which is very nice.
But the driver should carry one too, as it looks silly for a high-ranking officer to do any driving.
*I never got to wear the armband uniform, and was curious to see if it's even possible.

P.S. Why is this called Poland, when it's actually "Eastern Prussia", which, didn't it become a Russian "land-island"?

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p.jakub88
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Sat Oct 07, 2017 10:06 am

Myron wrote:
Sat Oct 07, 2017 9:58 am
Prague 2 review.
Total disaster.
Almost all the Russians are scripted to run straight into MG fire.

Is there anyway to make the Russians wait for a signal* to attack, or delay their attack by two minutes**?

The Russians need MG-mounted vehicles, like Jeeps, or stolen halftracks, or motorcycles to help them. Since they can't have any Shermans.

Down the dirt road, is an industrial town, (a cardboard cutout funny02 ) from there, a bunch of partisans should attack, to seize the control tower.

*The signal would be the explosive box on top of the control tower. Maybe one of the RAF's Yaks dropped a bomb on top of it. :grin:

**I need at least two minutes to hamper the MGs on that tower with sniper fire.


LOL, what did you expect? You want the Red Army to do the all work for you?

Yaks are Russian planes, lol. Yak-5, Yak-7, etc. Named from their constructor Yakolev.

I won't edit this mission anymore.
"Who Dares Wins" - SAS motto.

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Myron
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Sat Oct 07, 2017 10:08 am

p.jakub88 wrote:
Sat Oct 07, 2017 10:03 am

The Russian attack should not succeed, see pictures below.
Yes, I know, but, of the Russians attacking from the bridge, I only found two bodies, and bridge only had the men scripted to stay, so where did the others go?

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p.jakub88
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Sat Oct 07, 2017 10:09 am

Myron wrote:
Sat Oct 07, 2017 10:06 am
p.jakub88 wrote:
Fri Oct 06, 2017 3:27 pm
I see no reason for changing the model of the counter-intelligence officer driver in the Poland1 mission. See picture below.
I didn't mean "change the officer", I mean adding an SS man with swastika armband* to ride on the other seat, with the officer.

The officer is carrying a spare officer uniform, which is very nice.
But the driver should carry one too, as it looks silly for a high-ranking officer to do any driving.
*I never got to wear the armband uniform, and was curious to see if it's even possible.

P.S. Why is this called Poland, when it's actually "Eastern Prussia", which, didn't it become a Russian "land-island"?


I will NOT change this mission anymore, unless there will be significant bugs found.

The airfield is located in "Kielce" - so this was actually a Polish territory before the WWII. There is a sign on the building with tower.
Last edited by p.jakub88 on Sat Oct 07, 2017 10:11 am, edited 1 time in total.
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p.jakub88
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Sat Oct 07, 2017 10:10 am

Myron wrote:
Sat Oct 07, 2017 10:08 am
p.jakub88 wrote:
Sat Oct 07, 2017 10:03 am

The Russian attack should not succeed, see pictures below.
Yes, I know, but, of the Russians attacking from the bridge, I only found two bodies, and bridge only had the men scripted to stay, so where did the others go?

See the pictures that i posted. All 4 attacking Russians through the bridge were killed on the Prague streets.

The same situation took place on the cannon hill, but Germans took some casualties.
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Myron
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Sat Oct 07, 2017 10:11 am

p.jakub88 wrote:
Sat Oct 07, 2017 10:06 am
Myron wrote:
Sat Oct 07, 2017 9:58 am
Prague 2 review.
Total disaster.
Almost all the Russians are scripted to run straight into MG fire.

Is there anyway to make the Russians wait for a signal* to attack, or delay their attack by two minutes**?

The Russians need MG-mounted vehicles, like Jeeps, or stolen halftracks, or motorcycles to help them. Since they can't have any Shermans.

Down the dirt road, is an industrial town, (a cardboard cutout funny02 ) from there, a bunch of partisans should attack, to seize the control tower.

*The signal would be the explosive box on top of the control tower. Maybe one of the RAF's Yaks dropped a bomb on top of it. :grin:

**I need at least two minutes to hamper the MGs on that tower with sniper fire.


LOL, what did you expect? You want the Red Army to do the all work for you?

Yaks are Russian planes, lol. Yak-5, Yak-7, etc. Named from their constructor Yakolev.

I won't edit this mission anymore.
...Yes.
Well, not really, I more want to save their lives, hence why I want them to delay their attack.

RAF = Russian Air Force, in this instance.

Ah man... frown01

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p.jakub88
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Sat Oct 07, 2017 10:20 am

Myron wrote:
Sat Oct 07, 2017 10:11 am
p.jakub88 wrote:
Sat Oct 07, 2017 10:06 am
Myron wrote:
Sat Oct 07, 2017 9:58 am
Prague 2 review.
Total disaster.
Almost all the Russians are scripted to run straight into MG fire.

Is there anyway to make the Russians wait for a signal* to attack, or delay their attack by two minutes**?

The Russians need MG-mounted vehicles, like Jeeps, or stolen halftracks, or motorcycles to help them. Since they can't have any Shermans.

Down the dirt road, is an industrial town, (a cardboard cutout funny02 ) from there, a bunch of partisans should attack, to seize the control tower.

*The signal would be the explosive box on top of the control tower. Maybe one of the RAF's Yaks dropped a bomb on top of it. :grin:

**I need at least two minutes to hamper the MGs on that tower with sniper fire.


LOL, what did you expect? You want the Red Army to do the all work for you?

Yaks are Russian planes, lol. Yak-5, Yak-7, etc. Named from their constructor Yakolev.

I won't edit this mission anymore.
...Yes.
Well, not really, I more want to save their lives, hence why I want them to delay their attack.

RAF = Russian Air Force, in this instance.

Ah man... frown01

In my opinion, the stock Czechoslovakia campaign is unrealistic - SAS in Prague?

The campaign was probably made, because the company that made the H&D Deluxe is from Czech Republic, lol.

The same situation took place in H&D 2.

I never heard or read about SAS operations in Czechoslovakia.
Last edited by p.jakub88 on Sat Oct 07, 2017 10:38 am, edited 1 time in total.
"Who Dares Wins" - SAS motto.

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Myron
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Sat Oct 07, 2017 10:24 am

That's because SAS missions are supposed to be secret, LOL.

But there really was a Russian attack to "liberate" Czechoslovakia. And partisan help.

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p.jakub88
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Sat Oct 07, 2017 10:37 am

Myron wrote:
Sat Oct 07, 2017 10:24 am
That's because SAS missions are supposed to be secret, LOL.

But there really was a Russian attack to "liberate" Czechoslovakia. And partisan help.

I said only, that SAS participation in Czechoslovakia campaign of H&D Deluxe is unrealistic.
"Who Dares Wins" - SAS motto.

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p.jakub88
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Sat Oct 07, 2017 10:37 am

Did you already play my modified Poland1 and Poland2 missions?


Soon, i will start the editing of the stock Ardennes 2 mission. It will take more time, because the map is larger than the one from Ardennes 1 mission.
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Sat Oct 07, 2017 11:26 am

Poland 1 review.
The officer's spare uniform and pistol got replaced by a single grenade :?:
Thank you for totally disarming the AA gun crews. thup01

I was hoping you would make the two hangars accessible again.
In FFF, you could open the doors, and there was another Bf109 in each one.

Thankfully, unlike the oil refinery, the krauts don't guard these sewers.

Also, there is no ground map, just the sewers.

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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Sat Oct 07, 2017 11:27 am

Poland 2 review.
I don't know. I stayed hidden in the boat.

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p.jakub88
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Sat Oct 07, 2017 11:53 am

OK, i edited the Ardennes 2 mission. thup01


List of changes in compare to stock Ardennes 2 mission:

- changed enemy weapons ID to match the newest data.dta archive;

- few enemy patrols added;

- enemy halftrack added with ammo and fuel on the main road;

- changed statistics of some enemy soldiers;

- changed behavior of some enemy soldiers - now they will guard assigned area;

- optimized objects collision.


Please download and test this mission.
Attachments
ardenes2.rar
(1.38 MiB) Downloaded 391 times
"Who Dares Wins" - SAS motto.

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p.jakub88
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Sat Oct 07, 2017 11:55 am

Myron wrote:
Sat Oct 07, 2017 11:26 am
Poland 1 review.
The officer's spare uniform and pistol got replaced by a single grenade :?:
Thank you for totally disarming the AA gun crews. thup01

I was hoping you would make the two hangars accessible again.
In FFF, you could open the doors, and there was another Bf109 in each one.

Thankfully, unlike the oil refinery, the krauts don't guard these sewers.

Also, there is no ground map, just the sewers.


I will check those wrong assigned items.

Copy the map folder from your stock Poland1 mission and replace it. I don't know, why this happened.
"Who Dares Wins" - SAS motto.

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