H&D Deluxe; the ultimate mod; Mission overhauls

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p.jakub88
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Wed Oct 04, 2017 4:40 pm

OK, i edited the Norway3 mission. thup01

I updated enemy weapons ID to match the newest data.dta archive.

Small bugs fixed like unwanted objects collisions, etc.

Any feedback will be appreciated!
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norway3.rar
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Wed Oct 04, 2017 7:19 pm

I managed to restore all missing pre-missions briefings in my H&D Deluxe game. thup01

I don't have a backup of stock missions.dta file, but i found one inside the "Hidden and Dangerous Extended" mod :grin: .

If you want to restore some missing pre-mission briefings i could upload for you the appropriate briefing folder, in case that you don't have the original missions.dta archive.

I have no idea why this happened in my H&D Deluxe version. I never edited the stock briefings videos and text instructions. :shock:

At least, i have fixed the problem. :cool:

I wonder, what software were used by H&D Deluxe game developers to create those video briefings - probably 3ds Max. If only i have such video briefings added to my add-ons, lol.
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Myron
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Wed Oct 04, 2017 9:21 pm

p.jakub88 wrote:
Wed Oct 04, 2017 2:47 pm
I will NOT further modify the missions from the German campaign, unless you will find a significant bug. no_03
Is this new models file you want me to download different than the one from Italy 3?

You say there are no drivable Panzer IVs, but what about the two blocking off the shortcut to the escape point?

When you say, "got rid of the Colt 1911 (in the USA, we call it "Colt .45"), do you mean from the campaign weapon selection? We did give this pistols to the UK. Sean Connery uses one in A Bridge Too Far.

Historically, partisans helped destroy Germany's plutonium production (Norway 3).

And in Norway 2, while we attack from the mountains, some partisans might attack from the forest.
Last edited by Myron on Wed Oct 04, 2017 9:29 pm, edited 1 time in total.

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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Wed Oct 04, 2017 9:28 pm

Myron wrote:
Wed Oct 04, 2017 9:21 pm
p.jakub88 wrote:
Wed Oct 04, 2017 2:47 pm
I will NOT further modify the missions from the German campaign, unless you will find a significant bug. no_03
Is this new models file you want me to download different than the one from Italy 3?

You say there are no drivable Panzer IVs, but what about the two blocking off the shortcut to the escape point?

This models.mod.rar archive contains a new PZ IV tank model, you need to extract the models.mod folder from this archive to your main H&D Deluxe directory. Otherwise, the modified mission could not work at all or will work with bugs. I uploaded this new model and textures earlier, but i wasn't sure that you actually used them.

Those two PZ IV tanks from stock Germany5 mission have their crews inside. How do you want to get control of those tanks? Maybe you want to ask the Germans nicely to leave their vehicles? As i said, i added fuel to 3 Tiger tanks in this mission.
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Wed Oct 04, 2017 9:32 pm

Well, my point was, there were drivable Panzer IVs, and was wondering if you could use the models that the Germans use. I just want to see what driving one is like, and firing it. Plus, they are faster than the tigers. I was just curious.

Anyway,
When you say, "got rid of the Colt 1911 (in the USA, we call it "Colt .45"), do you mean from the campaign weapon selection? We did give this pistols to the UK. Sean Connery uses one in A Bridge Too Far.

Historically, partisans helped destroy Germany's plutonium production (Norway 3).

And in Norway 2, while we attack from the mountains, some partisans might attack from the forest.

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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Wed Oct 04, 2017 9:35 pm

Myron wrote:
Wed Oct 04, 2017 9:32 pm

Anyway,
When you say, "got rid of the Colt 1911 (in the USA, we call it "Colt .45"), do you mean from the campaign weapon selection? We did give this pistols to the UK. Sean Connery uses one in A Bridge Too Far.

I don't want to remove them from the campaign inventory. Some German soldiers in stock H&D Deluxe missions were equipped with Colt .45, so i asked myself: maybe they received them from Lend-Lease program? It is a joke. That's all, lol.
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Wed Oct 04, 2017 9:37 pm

Myron wrote:
Wed Oct 04, 2017 9:32 pm
And in Norway 2, while we attack from the mountains, some partisans might attack from the forest.

If you look closer to the Norway2 mission briefing, you will know, that the approach from the forest is mined. The only safe way to get to the complex is through the mountain ridge or through the main entrance.
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Wed Oct 04, 2017 9:42 pm

Did you finally was able to complete the Germany2 mission?

Did you played my modified Germany4, 5 and 6 missions?

I am asking, because i would like to know, if you found any significant bugs in them.

I didn't have enough time to test them properly.
Last edited by p.jakub88 on Wed Oct 04, 2017 9:45 pm, edited 1 time in total.
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Wed Oct 04, 2017 9:43 pm

p.jakub88 wrote:
Wed Oct 04, 2017 9:37 pm
Myron wrote:
Wed Oct 04, 2017 9:32 pm
And in Norway 2, while we attack from the mountains, some partisans might attack from the forest.

If you look closer to the Norway2 mission briefing, you will know, that the approach from the forest is mined. The only safe way to get to the complex is through the mountain ridge or through the main entrance.
Oh, but I already knew about the minefield... :twisted:

"We can all run straight through the forest in a single-file line screaming at the top of our lungs!"
https://www.youtube.com/watch?v=Ci2sO9QSGXY
Last edited by Myron on Wed Oct 04, 2017 9:52 pm, edited 1 time in total.

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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Wed Oct 04, 2017 9:47 pm

p.jakub88 wrote:
Wed Oct 04, 2017 9:42 pm
Did you finally was able to complete the Germany2 mission?

Did you played my modified Germany4, 5 and 6 missions?
LOL, I can't finish the missions at the speed of light.
The editor doesn't get shot at like the player does. :mrgreen:

Ok, I didn't download your latest edited Germany2. I played and kept track of the kills. There are 5 in 1st floor. One in the white typewriter room, two guarding the locked front-door, one in bunkroom, and one standing right between the dining room and radio room. Where is #6?

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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Wed Oct 04, 2017 9:58 pm

The Steiner's villa only have ground and 1st floor.

In the ground floor there are 6 Germans.

In the first floor there are 9 Germans.

The last 6 Germans are outside the villa - 2 one the balcony, 2 in the backyard, one patrolling inside and one outside the villa's fence.

I didn't add any new guards inside or outside the villa - those numbers are the same as in the stock Germany2 mission.

You probably overlooked the guy in the corridor on the ground floor. See the picture below.
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German guard.JPG
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Wed Oct 04, 2017 10:03 pm

Ah, ok, then yes. He's not there.

I will now download your upgraded Germany 2 mission. And see if it's fixed.

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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Wed Oct 04, 2017 10:06 pm

Myron wrote:
Wed Oct 04, 2017 10:03 pm
Ah, ok, then yes. He's not there.

I will now download your upgraded Germany 2 mission. And see if it's fixed.

Wait a second. He will only show up after receiving a signal, but this signal will probably never came, because i removed the detector which should send it. I should be more careful in future, to not remove important things, put in the stock missions by H&D Deluxe developers. :roll:

So, this is my fault. I will fix that, so he will be visible at the mission start.
Last edited by p.jakub88 on Wed Oct 04, 2017 10:14 pm, edited 1 time in total.
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Wed Oct 04, 2017 10:12 pm

Attachment deleted, because i recently updated the Germany2 mission and i posted it in a brand new post. Sorry for confusion.
Last edited by p.jakub88 on Wed Oct 04, 2017 10:33 pm, edited 1 time in total.
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Wed Oct 04, 2017 10:12 pm

p.jakub88 wrote:
Wed Oct 04, 2017 10:06 pm
Myron wrote:
Wed Oct 04, 2017 10:03 pm
Ah, ok, then yes. He's not there.

I will now download your upgraded Germany 2 mission. And see if it's fixed.

Wait a second. He will only show up after a signal, but this signal will probably never came, because i removed the detector.

So, this is my fault. I will fix that, so he will be visible at the mission start.
Lol, wow, that was weird, after supposedly only killing 17 badguys, I got close to Steiner, and completed objective #2 WITHOUT completing #1. Mission passed!

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