H&D Deluxe; the ultimate mod; Mission overhauls

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p.jakub88
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Tue Oct 03, 2017 9:42 pm

Myron wrote:
Tue Oct 03, 2017 9:38 pm
Danube 5 review

Very nice touch with our two little helpers. They have incredible eyesight. :eek:
So why non-scoped rifles? :-?

Well, i didn't hear about partisans equipped with sniper rifles. I will NOT change this - i am currently working on Germany3 mission.

Try my modified Germany1 and Germany2 missions.
Last edited by p.jakub88 on Tue Oct 03, 2017 9:50 pm, edited 2 times in total.
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Tue Oct 03, 2017 9:44 pm

Myron wrote:
Tue Oct 03, 2017 9:42 pm
Seriously? Poland 1 has breakable glass?! I had no idea.

Yes, that's true. I even used this "feature" in one of my older add-ons called "The aces of the skies", that uses the map from Poland1 mission.
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Tue Oct 03, 2017 9:55 pm

Hmm, here is what I am talking about. You remember how you changed the "spawn uniform" for Italy 1?
I was hoping you would do the same, instead of us getting it from the inventory selection. I was hoping we would spawn with the green German uniforms. And have the disguise mode on full blast. :mrgreen: Starting in Germany 1.

Plus with the green uniforms, I would match the "mission selection" pictures of Germany 4 and 5. Plus the instructions of 5 have us in those green uniforms.

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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Tue Oct 03, 2017 9:56 pm

The only change I can think of is placing a bunch of MP44 "prototypes" on Steiner's office.

The "mission selection" pictures of Germany 2 and 4 in fact show us with MP44s.

P.S. The gray German grenades are still impact.

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p.jakub88
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Tue Oct 03, 2017 10:12 pm

Myron wrote:
Tue Oct 03, 2017 9:56 pm
The only change I can think of is placing a bunch of MP44 "prototypes" on Steiner's office.

The "mission selection" pictures of Germany 2 and 4 in fact show us with MP44s.

P.S. The gray German grenades are still impact.

So, those grenades should have time fuses? I never used them in H&D Deluxe. I found this article: https://en.wikipedia.org/wiki/Model_39_grenade

Well, i could place few MP44 in Steiner's office plus fix some possible bugs.
Last edited by p.jakub88 on Tue Oct 03, 2017 10:23 pm, edited 3 times in total.
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Tue Oct 03, 2017 10:14 pm

Myron wrote:
Tue Oct 03, 2017 9:55 pm
Hmm, here is what I am talking about. You remember how you changed the "spawn uniform" for Italy 1?
I was hoping you would do the same, instead of us getting it from the inventory selection. I was hoping we would spawn with the green German uniforms. And have the disguise mode on full blast. :mrgreen: Starting in Germany 1.

Plus with the green uniforms, I would match the "mission selection" pictures of Germany 4 and 5. Plus the instructions of 5 have us in those green uniforms.

Well, having this green uniforms in your inventory didn't do much difference - you could also be recognized by Germans after some time. Actually your men are wearing German uniforms in Germany2, 3, 4, 5 and 6 missions. I will NOT change this.
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Tue Oct 03, 2017 10:19 pm

Please download ant test the Germany2 mission. I spent a lot of time on editing it.
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Tue Oct 03, 2017 10:24 pm

Yes, the gray grenade is supposed to have the same 5 second timer as the Mills bomb.

Yes, but for continuity's sake, the German uniforms in 2, 3, 4, 5, and 6 need to be the Green w/backup uniform.

Germany 1 review
Did you alter the AI behavior? The officer hanging out with his cronies on the stairs; they were all running around as if an alarm was sounded.

What happened to the officer smoking a joint on the balcony?
Instead of deleting him; place him with a dead hostage in the "interrogation room".

In the second floor, there is a room where someone was interrogated, and shot in the head, given where the blood-splatter is.

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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Tue Oct 03, 2017 10:32 pm

Myron wrote:
Tue Oct 03, 2017 10:24 pm
Yes, the gray grenade is supposed to have the same 5 second timer as the Mills bomb.
OK, i updated the data.dta file. Please download it again.
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data.rar
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Tue Oct 03, 2017 10:35 pm

Myron wrote:
Tue Oct 03, 2017 10:24 pm

Germany 1 review

What happened to the officer smoking a joint on the balcony?

This officer never smoked a cigarette in the stock H&D Deluxe Germany1 mission. He stayed on the balcony with a pistol. You have got luxuriant imagination, lol. By the way, there is no such "item" in the H&D Deluxe inventory.
Last edited by p.jakub88 on Tue Oct 03, 2017 10:47 pm, edited 1 time in total.
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Tue Oct 03, 2017 10:37 pm

Myron wrote:
Tue Oct 03, 2017 10:24 pm

Germany 1 review

Instead of deleting him; place him with a dead hostage in the "interrogation room".

In the second floor, there is a room where someone was interrogated, and shot in the head, given where the blood-splatter is.

There is no "dead hostage" model to be used in the H&D Deluxe.
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p.jakub88
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Tue Oct 03, 2017 10:39 pm

Myron wrote:
Tue Oct 03, 2017 10:24 pm
Yes, but for continuity's sake, the German uniforms in 2, 3, 4, 5, and 6 need to be the Green w/backup uniform.
I will try to fix that in the HD editor.
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Tue Oct 03, 2017 10:46 pm

OK, i updated the Germany2 mission.

Now, the SAS commandos should be dressed in green German uniforms with backpacks - please check that.

The starting SAS uniforms for Germany3, 4, 5 and 6 missions would be updated later, when i finish making changes in those stock missions.
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Tue Oct 03, 2017 10:56 pm

I will go sleep - it is almost 1 a.m here in Poland. I will continue modifying of Germany3 mission tomorrow. Good night!
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Tue Oct 03, 2017 10:58 pm

Germany 1
LOL, well, in some add-ons, I've noticed what looks like cigarette smoke coming out of the mouth of a lone German; and mention of a joint (marijuana-cigarette) is just my sense of humor.

I was thinking that the second officer, the balcony one, simply spawns in the interrogation room, and a live hostage spawns with him, and he shoots him. We arrive too late to save him. no_01
Is that a good idea, or would that blow our cover?

Nighty night! sleep01

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