ok look , the objectives won´t appear inside if you do not modify the scripts.... the first thing you have to do is to make sure that you have a dummy or an object in the scene2.bin called something like objectives... If it´s not there get it from another map then you will need the hex editor , you will need to illustrate the scripts in the mpscripts.dta , so that the programme has some info about the objects that are in the scene adn knows in which script the info can be found...

give me your icq or msn , and I´ll send you 2 important files , whitch will help you to understand how to edit this mpscripts.dta and items.dat , you must be very careful , because you must understand the codings in there , I´ll explain that to you later..

now , look into the scripts of other missions and find the objective script , you must also learn to make there scrpts and write them on your own . In the script , you will see how the objectives are made , for example , if you want an obj to kill all enemies , you must illustrate it in the mpmaplist . Now , be careful in the objective order. You will find in the objective script a small script "SetObjectiveStatus(1, 0); , the "1" in there means the number of the objective , you must put that objective as the first one into your maplist , adn the 0 means that it´s not yet completed.... if there would be (1, 1) , that would mean objective complete , and (1, 2) would mean objective failed... But I´ll explain you more on the icq or msn... I would have to write an essay here lol
