geosouv wrote:Duke,
You said that COD: UO was very similar to COD. Well, since the game is actually an expansion pack, which means it uses the same graphics engine, the same sound etc., isn't it reasonable that it feels similar to the original game? I mean if it was COD 2 and it was very similar to COD then that would be a problem.
True, therefore let me quantify my statement. I have often mentioned I am not much of an FPS / linear game fan so that also taints my viewpoint. It could be my comment may reflect that I "feel" that even a "new" FPS still "feels" the same to me. Oft times its still "run 'n gun" with the main difference being the graphics are probably of a new locale and hopefully better "eye candy" than the previous game.
To put it in perspective, COD was released in 2003, but I did not buy the Deluxe Edition box set until 2005 or 2006. This included both COD and COD:UO together; therefore, when I started playing COD:UO I had just finished the American, British, and Russian campaigns from COD. At the same time, I was playing H&D2, Deadly Dozen 2, modding Ghost Recon, and dabbling with Brothers in Arms Road to Hill 30. All tactical shooters.
COD2 came out in 2005, but I only purchased it this year and that was so I could play a mod about the Spanish Civil War. It wasn't so I could play COD2.
My passion for Pacific War campaigns is known by a few on this forum. Yet, I only purchased COD: World at War (COD5) this year after some favorable comments from Jason even though it had been released in 2008. I played through it, found the USMC campaign interesting, but haven't bothered to install COD:WAW on my new system.
Obviously, my FPS interest is not the same as yours. I might get more out of the game if I was into MP but I am not.
geosouv wrote: I think UO was as original as an expansion pack could be and the gameplay was very much upgraded.
The originality could be there but I really don't recall much of UO. As for gameplay, I once read the biggest changes in UO was to the MP gameplay .. new maps & types of competitions. Since I am not an MP player ... these additions were lost on me.
You mentioned sounds earlier ... believe it or not ... I may not have cared for UO's Battle of the Bulge campaign due to some sound effects. I don't recall if they were included but I dearly dislike the crunching snow sound used in most games. It is like fingernails on a chalkboard to me. It sends shivers up my spine. That's why I dislike playing the Operation Snowball in H&D2 even though it has some decent missions. The forum poll definitely shows it is a popular campaign.
And following up on sounds, I dislike the inability to not turn off the music. I know they go to a lot of effort to add the music but they should give the player the ability to turn it off if they so desire. I for one dislike any background "mood" music.
geosouv wrote:Not to mention Gray Matter Interactive was a very experienced action and FPS development team.
I'm sure they did a fine job and many folks who truly appreciate FPS games enjoyed themselves.
Later ...
