H&D Deluxe; the ultimate mod; Mission overhauls

Discuss your upcoming modding & editing projects here or shout out some ideas.
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Myron
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Thu Oct 05, 2017 8:55 pm

p.jakub88 wrote:
Thu Oct 05, 2017 11:07 am
Myron wrote:
Thu Oct 05, 2017 11:03 am

As to Norway 1, would a Panther tank fit anywhere?

One thing that always annoyed me about Norway 1 is the nonsensical location of the escape point.
I get the feeling it's just an excuse to make us fight more enemies.
Panther tank with winter camo would look stupid in the Norway1 mission. This is a factory not a military camp.
*Clears throat*
Actually, this is a power station, not a factory.
And if it was a factory, what would it produce? Tanks?

Still, logic would dictate that the "escape point" would be back to the boat. :roll: I only wish now that the Navy would strike in 30 seconds rather than 5 minutes. Or 60 seconds if 30 ain't enough for you. :cool: Anyway enough daydreaming. Norway 1 is good. I love it.

Anyway, thank you for the locomotives, they make more sense than simply leaving all those tankers behind. :roll:

I can still complete the mission with only 1 radio transmitter. :twisted:

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p.jakub88
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Thu Oct 05, 2017 8:59 pm

I can still complete the mission with only 1 radio transmitter. :twisted:

I am tired of those mission objectives bugs. I will look into this mission again.
Last edited by p.jakub88 on Thu Oct 05, 2017 9:25 pm, edited 1 time in total.
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Thu Oct 05, 2017 9:01 pm

And now, Norway 2, other than possibly adding some partisans, (Norwegian resistance), I can't think of anything else.

Should the minefield be removed?

As for the SAS, can you make 1 and 3 wear one winter uniform, and 2 and 4 wear a different winter uniform, for both Norway 2 and 3?

P.S. Don't worry about that bug. We never actually exploit it. We just know it's there and ignore it. :grin:

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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Thu Oct 05, 2017 9:12 pm

OK, i edited the Norway1 mission once again - the mission objectives should be fixed now.

By the way this factory don't produce tanks, but an ingredient to produce German atomic bomb.

Please download and test this mission again.
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norway1.rar
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Thu Oct 05, 2017 9:16 pm

LOL, it's not a factory.
The mission selection description clearly state it's a power plant that feeds electricity to the entire area.

I have to pay some bills, I will test a little later.

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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Thu Oct 05, 2017 9:16 pm

Myron wrote:
Thu Oct 05, 2017 9:01 pm

Should the minefield be removed?

As for the SAS, can you make 1 and 3 wear one winter uniform, and 2 and 4 wear a different winter uniform, for both Norway 2 and 3?


I will not remove the minefield, because it is mentioned in the pre-mission briefing and the whole tactical concept of this mission would be pointless (why attacking through the mountain ridge, while you could through the forest?).

I will not change the SAS uniforms - the game developers made them this way. I changed for you SAS uniforms in German campaign, because on the pre-mission pictures, the commandos were dressed in German green uniforms with backpacks. That's is the only reason.
Last edited by p.jakub88 on Thu Oct 05, 2017 9:19 pm, edited 1 time in total.
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Thu Oct 05, 2017 9:18 pm

Myron wrote:
Thu Oct 05, 2017 9:16 pm
LOL, it's not a factory.
The mission selection description clearly state it's a power plant that feeds electricity to the entire area.

OK, OK you won. I didn't remember the whole pre-mission briefing in Norway1. I thought that this factory was related to production of A-bomb.
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Thu Oct 05, 2017 9:20 pm

Tell me better, if the Germany5 mission works as it should, with those 3 Tiger tanks drivable? Have you been chased by this single Tiger at the mission beginning, like in the stock mission? How about those 2 halftracks that i edited for you?

I will not stay on-line till 2 a.m. like yesterday, because i am feeling bad and i have a headache. Instead of focusing on unimportant details, you would better put some proposed changes for Norway4 and Norway5. I would like to finally finish the editing of H&D Deluxe for you, since i don't have a whole lifetime to spare. I have better things to do and there are still missions from stock FFF expansion waiting to be modified. :-?
Last edited by p.jakub88 on Thu Oct 05, 2017 10:39 pm, edited 1 time in total.
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Thu Oct 05, 2017 9:46 pm

p.jakub88 wrote:
Thu Oct 05, 2017 9:18 pm
Myron wrote:
Thu Oct 05, 2017 9:16 pm
LOL, it's not a factory.
The mission selection description clearly state it's a power plant that feeds electricity to the entire area.
OK, OK you won. I didn't remember the whole pre-mission briefing in Norway1. I thought that this factory was related to production of A-bomb.
Norway 1, take out the power plant feeding the region electricity.

Norway 2, destroy the communication tower, and blow the laboratory where they are experimenting with radioactive material.

Norway 3 is the "Main Objective", where we attack a plutonium processing plant disguised as a brewery, and bury it forever in mountain rubble. Anything that doesn't get buried will be covered in deadly radiation. :twisted:

P.S. The "mission briefing" of Norway 2 never mentions the minefield. It instead mentions two options; sneak over the mountain, or through the forest. The minefield is a secret. Shh. :twisted:

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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Thu Oct 05, 2017 9:47 pm

Go ahead and sleep, my friend.

I will keep testing.
The tank chasing you is slow, but it is on course! Good Job! thup01

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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Thu Oct 05, 2017 10:02 pm

Myron wrote:
Thu Oct 05, 2017 9:47 pm
The tank chasing you is slow, but it is on course! Good Job! thup01

Well, the Tiger tank is classified as a heavy tank. Panther and PZ IV are medium tanks.

Don't expect the Tiger tank to drive with the speed of M1 Abrams.

Blame the H&D Deluxe game developers and the Tiger manufacturer for this, not me no_02 .

I don't know why you are complaining about things, with whom i have nothing to do.
Last edited by p.jakub88 on Thu Oct 05, 2017 10:15 pm, edited 2 times in total.
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Thu Oct 05, 2017 10:07 pm

Did you played my newest version of Norway1 mission? I hope, that i managed to fix those problematic mission objectives.

This is the common bug when editing or making a new add-on, together with the lack of terrain collision.


You also didn't tell me, did i finally manage to change the gray German grenades from impact to timer?

In my H&D Deluxe they have got 5 seconds fuses, just like you wanted them to have. I didn't make a picture to prove that, but you must believe me.
Last edited by p.jakub88 on Thu Oct 05, 2017 11:50 pm, edited 1 time in total.
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Thu Oct 05, 2017 10:50 pm

Ooh, no, no, I am not blaming you for the tank's speed. I am just noting it. It pauses, and restarts it's engine to get where it needs to go; it is better than idiotically getting itself stuck.
But do know that I have only praise for you.

And yes, the gray grenade is timed now, Yay!

However, to further test Germany 5, I need to restart under different circumstances, in order to test out EVERYTHING you've given me. There is so much to taste. Thank you so much.

P.S. I LOVE going on a killing rampage with that Tiger tank!
All is well.
Thank you so much! :grin:
Last edited by Myron on Fri Oct 06, 2017 6:54 am, edited 1 time in total.

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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Fri Oct 06, 2017 8:03 am

Norway 2 Review:

Nice touch-up with that spotlight. :grin:
Sad that it's so far away that if I could commandeer it, (I can't), to shine down on the camp, well, the fight is over by then. It matters not since we-as-a-family agree to not shoot the man firing the flares. smile01

Ah, I found a Colt .45 inside the laboratory bedroom, on the nightstand. It must be a trophy. :cool:


Norway 3 review:
Did I ever compliment your improvement of the AI behavior? I LOVE it. It makes so much more sense. :mrgreen:
What do you call those men with the dark-blue uniforms with the swastika arm-band?

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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Fri Oct 06, 2017 9:10 am

Myron wrote:
Fri Oct 06, 2017 8:03 am
Norway 2 Review:

Nice touch-up with that spotlight. :grin:
Sad that it's so far away that if I could commandeer it, (I can't), to shine down on the camp, well, the fight is over by then. It matters not since we-as-a-family agree to not shoot the man firing the flares. smile01

Ah, I found a Colt .45 inside the laboratory bedroom, on the nightstand. It must be a trophy. :cool:


Norway 3 review:
Did I ever compliment your improvement of the AI behavior? I LOVE it. It makes so much more sense. :mrgreen:
What do you call those men with the dark-blue uniforms with the swastika arm-band?

Thank you for the feedback!

Well, those men with the dark-blue uniforms with the swastika arm-band may be members of SS, but their insignia in WWII was a pair of "lightnings sign" on their arms. However, if i remember correctly, the instructor mentioned about elite SS troops guarding the complex.
Last edited by p.jakub88 on Fri Oct 06, 2017 9:58 am, edited 1 time in total.
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