Myron wrote: ↑Fri Jan 29, 2021 12:38 am
Why remove the MG windows?
And I would recommend adding more enemies to Danube 5. The few there, feel like they get slaughtered too easily, but maybe I am wrong. I do wish more people would give feedback.
@ Danube 4 - in my opinion, those MG gunners inside bunkers were too vulnerable to attacks from behind, while having the AI manning MGs didn't have a lot of sense anyway - looking at the mission scenario and knowing how bad the AI is in general in this game. I mean, in reality the MG nests outside the bunkers alone (located in the trenches network) would be still a serious threat to any incoming troop attack in the open ground. I assume, that without i.e. mortars, bazooka, etc eliminating those positions would be hard for a "casual infantrymen" in WW2 (except for the Russians, the Western Allies didn't use as much sniper rifles in combat).
@ Danube 5 - adding more enemies to the Danube 5 mission would certainly result in typical H&D Deluxe "friendly-fire" scenario which is kinda stupid, knowing that the AI won't bother to spare even their comrades while they stand in their line of fire. As i mentioned some time ago, my goal for the next H&D Deluxe Ultimate Mod update is to make the game less frustrating - i.e. by making the enemies less aimbot when firing. Why my SAS team AI need to be useless most of the time? This complain was pointed out by a Youtuber nicknamed ZikShadow and i agree with him. On hard difficulty the human player need to do almost all the job himself. Luckily, the real WW2 SAS counterparts (and other commando / special forces units types) were not that useless, otherwise WW2 would last till this very day, lol. On the other hand you cannot have every single enemy in H&D Deluxe behave like Simo Hayha, who killed hundreds of Russians with non-scoped Mosin-Nagant rifle from hundreds meters away during his "sniper career". As WW2 reports indicated, typical infantry vs infantry combat engagements distance was more like up to max 300 meters or less. I admit, that those "defense" missions in H&D Deluxe were overall a good idea from the developers, but the outcome is rather mediocre in most cases.
As for giving feedback - i am always surprised for all those numerous guests visiting H&D forums. I don't fully understand, why at least some of them didn't create an account here already to join the discussion. I assume, that H&D Deluxe is not a popular game (and it wasn't anyway). H&D 2 has a more active community to be honest.
"Who Dares Wins" - SAS motto.