Yeah. Nice idea. Then You will have Your entire family put to Gulag (Russian labor camp) for that. The Russians soldiers in WWII were more afraid of their political officers, than of the Germans actually. In addition, the NKVD had even their own infantry divisions, so apparently there was more than just one man with his Nagant revolver pointing at You. The Red Army commanders were also afraid of being killed by their own men, because prior to WWII Stalin ordered an operation known today as "The Great Purge" - many generals and other officers were executed (men with considerable experience and well trained). This was clearly seen in the opening days of the "Operation Barbarossa" (German attack on the Soviet Union), where the Russians were disorganized and their defense was chaotic.
H&D Deluxe; the ultimate mod; Mission overhauls
Re: H&D Deluxe; the ultimate mod; Mission overhauls
Last edited by p.jakub88 on Tue Dec 05, 2017 4:58 pm, edited 12 times in total.
"Who Dares Wins" - SAS motto.
Re: H&D Deluxe; the ultimate mod; Mission overhauls
I decided to make another update of the Norway 3 mission - before i record the gameplay and upload it on my Youtube channel.
Beside already implemented changes i made few new ones:
- enemy soldiers reaction time increased - in order to avoid the "lightning speed reaction time" (even faster than a real human is able to react);
- more dense checkpoint grid to make the AI navigation easier;
- objects static collision optimized;
- small bugs fixed.
Please download and test this mission.
Beside already implemented changes i made few new ones:
- enemy soldiers reaction time increased - in order to avoid the "lightning speed reaction time" (even faster than a real human is able to react);
- more dense checkpoint grid to make the AI navigation easier;
- objects static collision optimized;
- small bugs fixed.
Please download and test this mission.
- Attachments
-
- norway3.rar
- Updated 06.12.2017 (static collision problem fixed)
- (779.39 KiB) Downloaded 448 times
Last edited by p.jakub88 on Wed Dec 06, 2017 10:03 am, edited 1 time in total.
"Who Dares Wins" - SAS motto.
Re: H&D Deluxe; the ultimate mod; Mission overhauls
The russian uniforms in the prague campaign are very strange in my opinion. They are wearing green while fighting in a city? The germans wear grey which makes more sense. Also the flag on the collar reminds me of switzerland :O
Re: H&D Deluxe; the ultimate mod; Mission overhauls
Yeah, the "Russian" uniform looks like they simply took the German gray uniform, changed gray to green, and swapped the German helmet for an American one.
Re: H&D Deluxe; the ultimate mod; Mission overhauls
I was forced to upload my modified Norway 3 mission once again after i fixed a static collision bug that i found during the mission testing (impassable corridor).
Please download this mission again!
Please download this mission again!
"Who Dares Wins" - SAS motto.
Re: H&D Deluxe; the ultimate mod; Mission overhauls
I would like to inform you Myron, that starting from Friday morning till Monday evening i will be busy, so i probably won't have time for H&D Deluxe modding. If you have any request for changes in the H&D Deluxe missions please post it before that period or after it. Thank you for your understanding.
"Who Dares Wins" - SAS motto.
Re: H&D Deluxe; the ultimate mod; Mission overhauls
I decided to make another update of the Norway 4 mission - before i record the gameplay and upload it on my Youtube channel.
Beside already implemented changes i made few new ones:
- removed three enemy soldiers that were spawning in the tunnel after you killed the officer with key in his office (even silently using a knife);
- disabled the alarm, that was triggered after the player killed the officer with key (even silently with knife) and reached the stairs leading to the tunnel (the Germans will find out that the officer is dead later in the Norway 5 mission and our cover will be blown). The alarm could only be triggered from the officer's room (according to the info that we received from our instructor during video briefing);
- if You spare the officer's life, he will trigger the alarm, as soon as You leave his room and enter the "conference room" attached to the corridor having the key in the inventory. As a result all German soldiers on the map will be hostile;
- removed few music scores - played when the player reached certain spots on the map or killed certain enemies (i found the music unnecessary and disturbing);
- objects static collision optimized;
- small bugs fixed.
Additional informations:
I removed those 3 German soldiers that were spawning inside the tunnel, because i thought it would be more realistic this way.
In the stock Norway 4 mission when You killed the officer with key, those guards were running from the tunnel, but they didn't check/investigate anyone who are heading there way! If i would be one of those 3 soldiers i would demand anyone heading towards the tunnel to stop and show their pass and shoot them immediately if they didn't respond (since this is a restricted and locked area).
I gave the player the chance to spare the officer's life. However, as soon as the SAS commando with key enters the "conference room" with German soldiers (the one close to the corridor) the officer will trigger the alarm and all German soldiers on the map will become hostile towards the player and his squad. The only way to prevent the alarm to be raised is to kill the officer silently using knife - before leaving his room with the key in the inventory.
Beside already implemented changes i made few new ones:
- removed three enemy soldiers that were spawning in the tunnel after you killed the officer with key in his office (even silently using a knife);
- disabled the alarm, that was triggered after the player killed the officer with key (even silently with knife) and reached the stairs leading to the tunnel (the Germans will find out that the officer is dead later in the Norway 5 mission and our cover will be blown). The alarm could only be triggered from the officer's room (according to the info that we received from our instructor during video briefing);
- if You spare the officer's life, he will trigger the alarm, as soon as You leave his room and enter the "conference room" attached to the corridor having the key in the inventory. As a result all German soldiers on the map will be hostile;
- removed few music scores - played when the player reached certain spots on the map or killed certain enemies (i found the music unnecessary and disturbing);
- objects static collision optimized;
- small bugs fixed.
Additional informations:
I removed those 3 German soldiers that were spawning inside the tunnel, because i thought it would be more realistic this way.
In the stock Norway 4 mission when You killed the officer with key, those guards were running from the tunnel, but they didn't check/investigate anyone who are heading there way! If i would be one of those 3 soldiers i would demand anyone heading towards the tunnel to stop and show their pass and shoot them immediately if they didn't respond (since this is a restricted and locked area).
I gave the player the chance to spare the officer's life. However, as soon as the SAS commando with key enters the "conference room" with German soldiers (the one close to the corridor) the officer will trigger the alarm and all German soldiers on the map will become hostile towards the player and his squad. The only way to prevent the alarm to be raised is to kill the officer silently using knife - before leaving his room with the key in the inventory.
- Attachments
-
- norway4.rar
- Updated 07.12.2017
- (893.94 KiB) Downloaded 449 times
"Who Dares Wins" - SAS motto.
Re: H&D Deluxe; the ultimate mod; Mission overhauls
I decided to make another update of the Norway 5 mission - before i record the gameplay and upload it on my Youtube channel.
Beside already implemented changes i made few new ones:
- removed the MG from the submarine's bridge (i already placed an enemy patrol boat with mounted MG in the submarine's pool - i didn't want to make this mission too hard and as a result unplayable);
- now You will have 5 minutes (previously 4), before the enemy soldiers exit the tunnel and Your cover will be blown (Your team is dressed in German uniforms). You could spent this time to silently kill few enemies on the map, but as soon as You open fire the German soldiers will became hostile towards the player and his squad;
- re-positioned the player's team starting position a bit backwards, to avoid the situation when the SAS commandos started to shoot their weapons to kill the patrolling German soldier above (resulting in making all Germans soldiers hostile really without a need);
- added "Potato masher" grenades to some enemy soldiers inventory;
- objects static collision optimized;
- small bugs fixed.
Please download and test this mission.
Beside already implemented changes i made few new ones:
- removed the MG from the submarine's bridge (i already placed an enemy patrol boat with mounted MG in the submarine's pool - i didn't want to make this mission too hard and as a result unplayable);
- now You will have 5 minutes (previously 4), before the enemy soldiers exit the tunnel and Your cover will be blown (Your team is dressed in German uniforms). You could spent this time to silently kill few enemies on the map, but as soon as You open fire the German soldiers will became hostile towards the player and his squad;
- re-positioned the player's team starting position a bit backwards, to avoid the situation when the SAS commandos started to shoot their weapons to kill the patrolling German soldier above (resulting in making all Germans soldiers hostile really without a need);
- added "Potato masher" grenades to some enemy soldiers inventory;
- objects static collision optimized;
- small bugs fixed.
Please download and test this mission.
- Attachments
-
- norway5.rar
- Updated 11.12.2017
- (745.57 KiB) Downloaded 448 times
Last edited by p.jakub88 on Mon Dec 11, 2017 5:31 pm, edited 1 time in total.
"Who Dares Wins" - SAS motto.
Re: H&D Deluxe; the ultimate mod; Mission overhauls
Huh?
Originally, if you let the officer live, he doesn't break his promise (sound the alarm) until you reach the locked door.
And the three soldier in the tunnel NEVER spawn if the alarm is off, regardless of how you killed the officer, Be it by your knife, your gun, or executed by a German.
BTW, it's Pearl Harbor day.
Originally, if you let the officer live, he doesn't break his promise (sound the alarm) until you reach the locked door.
And the three soldier in the tunnel NEVER spawn if the alarm is off, regardless of how you killed the officer, Be it by your knife, your gun, or executed by a German.
BTW, it's Pearl Harbor day.
Re: H&D Deluxe; the ultimate mod; Mission overhauls
Removing the MG of Norway 5 was unnecessary; after all, we are disguised, we have a flanking location, and we have halftracks to position in front of the door. Plenty of solutions.
Re: H&D Deluxe; the ultimate mod; Mission overhauls
The other reason why i removed the mg was that i wasn't sure, if after we blow up the uboat the mg is not magically rest in the air not attached to any surface which will look stupid.
"Who Dares Wins" - SAS motto.
Re: H&D Deluxe; the ultimate mod; Mission overhauls
The instructor said, that the alarm could by triggered only from the officer's room, so i assume that the officer triggered it. So, after all he broke his promise, because there were no other German soldiers in his office at that time.
Now, i made this situation more clear - if You leave the officer alive he will trigger the alarm as soon as You enter the "conference room" full of German soldiers, LOL. So, basically a "Bioshock moral choice" (kill the girl and obtain ADAM or let her live)

Last edited by p.jakub88 on Fri Dec 08, 2017 7:23 am, edited 2 times in total.
"Who Dares Wins" - SAS motto.
Re: H&D Deluxe; the ultimate mod; Mission overhauls
They spawned when you got through the locked doors heading to the corridor, which made no sense. In addition the alarm was triggered for no reason.
I checked that in HDD editor, believe me...
Last edited by p.jakub88 on Fri Dec 08, 2017 7:24 am, edited 2 times in total.
"Who Dares Wins" - SAS motto.
Re: H&D Deluxe; the ultimate mod; Mission overhauls
Re: H&D Deluxe; the ultimate mod; Mission overhauls
Must be the way we killed; I either knife him, or trick his own men into executing him, and the alarm stayed off, and nobody appeared in the tunnel.
Who is online
Users browsing this forum: No registered users and 31 guests