H&D Deluxe; the ultimate mod; Mission overhauls

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p.jakub88
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Wed Oct 25, 2017 3:38 pm

OK, i decided to make a FINAL UPDATE of the Italy3 mission. thup01

Beside already implemented changes i made few new ones:

- more dense checkpoint grid to make the AI easier to navigate,

- enemy patrol routes improved.


Please download and test this mission.
Attachments
italy3.rar
FINAL UPDATE 25.10.2017
(687.42 KiB) Downloaded 407 times
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Wed Oct 25, 2017 4:10 pm

OK, i decided to make a FINAL UPDATE of the Italy4 mission. thup01

Beside already implemented changes i made few new ones:

- more dense checkpoint grid to make the AI easier to navigate,

- enemy patrol routes improved.


Please download and test this mission.
Attachments
italy4.rar
FINAL UPDATE 25.10.2017
(1013.98 KiB) Downloaded 436 times
"Who Dares Wins" - SAS motto.

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Myron
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Fri Oct 27, 2017 9:46 am

Reruns, I am retesting everything one-by-one.

Italy 1, no bugs found. thup01
If there is a pilot in that boat, the boat should be made destructible; leave no Germ-an alive. :cool:

Italy 2
Bug found, there is still a tiny invisible hole where the east-tower can see, shoot, and kill me, in that long, perfectly straight stretch of tunnel. :-?
WTF are the gasoline barrels? :shock:

Italy 3
Weird, have the locomotives gotten a bit stronger in certain areas, or have the bazookas gotten a little weaker? :-?
The bombers hit in two volleys; volley #2 drops at least 3 bombs in the exact same place as the first volley. Is there no way to add more "explosions" while the "bomb falling sound effect" is still active, and thus make it look like many bombers were hitting the place? nods01

Going to rest from testing for a bit.

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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Fri Oct 27, 2017 10:18 am

Myron wrote:
Fri Oct 27, 2017 9:46 am
Italy 2
Bug found, there is still a tiny invisible hole where the east-tower can see, shoot, and kill me, in that long, perfectly straight stretch of tunnel. :-?
WTF are the gasoline barrels? :shock:

Holy shit, that is becoming really annoying...i will check that again.

The gasoline barrels where placed by default by H&D Deluxe developers i removed them.
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Fri Oct 27, 2017 10:20 am

Myron wrote:
Fri Oct 27, 2017 9:46 am
Italy 3
Weird, have the locomotives gotten a bit stronger in certain areas, or have the bazookas gotten a little weaker? :-?
The bombers hit in two volleys; volley #2 drops at least 3 bombs in the exact same place as the first volley. Is there no way to add more "explosions" while the "bomb falling sound effect" is still active, and thus make it look like many bombers were hitting the place? nods01

All the locomotives have ID 6 resistance assigned to them (just like tanks). Maybe their collision volumes are absorbing part of the bazooka blast power? I didn't change the default locomotives collision volumes type and size. I also never blew up a locomotive using Bazooka (neither in H&D Deluxe or classic H&D 1), so i really don't know if this is actually possible. I used time-bomb instead or a shot from tank's cannon (in the Danube 3 mission).

In addition, i didn't change the default power of the Bazooka (set to 5000). Panzerfaust has the same power value set by default.

The player should leave the railway station area, when fulfills all other mission obejctives, just like the instructor mentioned in the briefing - instead of hanging around and watching the show performed by Allied bombers. :roll:

I am not planning to update the Italy3 mission anymore, unless significant bugs will be found. :!:
Last edited by p.jakub88 on Fri Oct 27, 2017 12:42 pm, edited 8 times in total.
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Fri Oct 27, 2017 10:23 am

p.jakub88 wrote:
Fri Oct 27, 2017 10:18 am
Myron wrote:
Fri Oct 27, 2017 9:46 am
Italy 2
WTF are the gasoline barrels? :shock:
The gasoline barrels where placed by default by H&D Deluxe developers i removed them.
But an oil refinery is where oil gets converted into gasoline, so how can there not be barrels?
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Fri Oct 27, 2017 10:26 am

Myron wrote:
Fri Oct 27, 2017 10:23 am
p.jakub88 wrote:
Fri Oct 27, 2017 10:18 am
Myron wrote:
Fri Oct 27, 2017 9:46 am
Italy 2
WTF are the gasoline barrels? :shock:
The gasoline barrels where placed by default by H&D Deluxe developers i removed them.
But an oil refinery is where oil gets converted into gasoline, so how can there not be barrels?
LOL, but not that CLOSE to the big oil tanks!!! What a moron placed them in that spot!!! A saboteur?
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Fri Oct 27, 2017 10:31 am

p.jakub88 wrote:
Fri Oct 27, 2017 10:26 am
Myron wrote:
Fri Oct 27, 2017 10:23 am
p.jakub88 wrote:
Fri Oct 27, 2017 10:18 am


The gasoline barrels where placed by default by H&D Deluxe developers i removed them.
But an oil refinery is where oil gets converted into gasoline, so how can there not be barrels?
LOL, but not that CLOSE to the big oil tanks!!! What a moron placed them in that spot!!! A saboteur?
Well, they have to be stocked somewhere.

Plus, who is expecting a commando raid?

P.S. The barrels aren't actually close enough to blow up the big tanks, I know this for a fact. Only in Norway 1 are they close enough.

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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Fri Oct 27, 2017 10:39 am

Myron wrote:
Fri Oct 27, 2017 10:31 am
p.jakub88 wrote:
Fri Oct 27, 2017 10:26 am
Myron wrote:
Fri Oct 27, 2017 10:23 am


But an oil refinery is where oil gets converted into gasoline, so how can there not be barrels?
LOL, but not that CLOSE to the big oil tanks!!! What a moron placed them in that spot!!! A saboteur?
Well, they have to be stocked somewhere.

Plus, who is expecting a commando raid?

P.S. The barrels aren't actually close enough to blow up the big tanks, I know this for a fact. Only in Norway 1 are they close enough.

I won't argue with You about such details. I will only check the problem with lack of terrain collisions in certain places in Italy2 mission.
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Fri Oct 27, 2017 10:42 am

p.jakub88 wrote:
Fri Oct 27, 2017 10:39 am
Myron wrote:
Fri Oct 27, 2017 10:31 am
p.jakub88 wrote:
Fri Oct 27, 2017 10:26 am


LOL, but not that CLOSE to the big oil tanks!!! What a moron placed them in that spot!!! A saboteur?
Well, they have to be stocked somewhere.

Plus, who is expecting a commando raid?

P.S. The barrels aren't actually close enough to blow up the big tanks, I know this for a fact. Only in Norway 1 are they close enough.

I won't argue with You about such details. I will only check the problem with lack of terrain collisions in certain places.
But that means no more deep-frying a kraut with gasoline...

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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Fri Oct 27, 2017 11:14 am

OK, i updated the Italy 2 mission again. thup01

Beside already implemented changes i set all collisions along the straight part of the undeground tunel and terrain above it to default.

Please download and test this mission.

I hope, that this problem will be finally fixed... :roll:
Attachments
italy2.rar
Updated 27.10.2017
(1 MiB) Downloaded 423 times
Last edited by p.jakub88 on Fri Oct 27, 2017 12:13 pm, edited 3 times in total.
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Fri Oct 27, 2017 11:39 am

Myron wrote:
Fri Oct 27, 2017 9:46 am
Italy 1, no bugs found. thup01
If there is a pilot in that boat, the boat should be made destructible; leave no Germ-an alive. :cool:
As i wrote earlier, this is a bug that i am unable to fix. Please read my posts more carefully...
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Fri Oct 27, 2017 11:42 am

But that means no more deep-frying a kraut with gasoline...
Yeah. Better get used to it...
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Fri Oct 27, 2017 11:50 am

Plus, who is expecting a commando raid?

Maybe you are right. However, they placed by default an AA gun on the main factory building's roof, so they were expecting a bombing raid instead. Hiding those big oil tanks would be impossible, but smaller fuel barrels could be stored somewhere else.

I didn't remove the small fuel barrels inside the factory main building and i put prisoner workers close too them. Would you spare their lives or not? fingers01
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Fri Oct 27, 2017 12:56 pm

p.jakub88 wrote:
Fri Oct 27, 2017 11:42 am
But that means no more deep-frying a kraut with gasoline...
Yeah. Better get used to it...
But I loved my food fried.

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