Oh... that is ancient... If you read the thread, then you would know I did indeed use that mod, for a few hours. I completely forgot about that, and I don't think it was called "Du-mont's mod," so that didn't help.
Reading my posts I made there, I can remember now what is was like. It moved bits and pieces around so that when the game referenced something it would reference something else. This was haphazard and annoyed me greatly. Sometime after that, since I wanted my wife to be able to play as a woman when we played as allies and of course in coop, I started playing around with the items.sav and through trial and error, I have a great working knowledge of all the areas of the items.sav. I have had now a bunch of years practice with it.
Of course, I hate it when things are replaced and moved around, I want the game being as close to original as possible, but that also has to do with my obsessive compulsive personality! So I only modify one bit of text, the correct bit, or in cases where it is multiple bits that need modifying, the correct line of bits, to gain the desired outcome.
As I told your friend, I don't agree with the goal of making the G/K 43 available for both allied and axis, this was a rare weapon, not as rare as the de Lisle, but it was also not a great weapon, having contemporary betters all around. So I refused to help, I don't want to contribute to what I would see as a worse game. I don't know what other things you would do even after that. On top of that, you or "your mate" said some very disgusting things to me and swore some more disgusting things would happen to me when he finally figured out how to do it without my help.
It is very possible, to do this, by modifying only one bit, as well as make it so you can reload the weapon with out having to expend all ammunition with another bit. It would work on all servers you played on, as long as the weapon was enabled in the maplist, you would be able to select it in setup on either side, and in coop of course. I benefit from this all the time, as most of these coop servers just copy and paste the items info from their other game types.

Can almost always find the German weapons I have set to both sides available on other coop servers. As well as reload weapons like the M1, M1903, SxS shotgun... G/K 43.

I also have the de Lisle set to a different magazine, which was already in the game, just not being used. The M1911 magazine would not fit or engage in a de Lisle, and vice versa, there were slight modifications that destroyed that possibility.
Oh yeah, please server maplist editors, add the German woman's uniform, item 235, to your lists for all maps! Some servers do have it, and that is great, but they are usually the servers that I don't like to play on, they just add EVERYTHING.

Oh and the MP 40 to all coop maps.
I spent a lot of time going through it all, if it is an obsession go in to the file and figure it out for yourself. Then you will deserve the chance to destroy the sanctity of the game.

The changes I have made, I believe make the game better, these are changes that I would want to have been included in the next patch.
I have corrected the weight of items, somethings were too light, somethings too heavy. Corrected muzzle velocities, which has an effect on damage at range, so somethings are hitting for less damage, some for more. Corrected magazine capacities, some which were just incorrect and some which were in breaking with procedure at the time. Made things allied only instead of both, for example, among other things, the Clam MkIII, or the "clummy bomb," I hate it when I see people on the German team running up to vehicles and placing them.
Not everything works like it should on other servers though:
As for the de Lisle magazine, it works fine for me in selection and in game play, but if another player drops his magazines and I pick them up, I can only use them in my 1911.
The PaK and leFH cannons, which were heavily reduced to allow for the guided view of the shell, I increased the velocity on. So with the PaK you can easily take out the Panzer IIIEs as soon as they come over the hill on Sicily 2... but if I am on another server, the server still thinks it is lower, so I have to remember how to aim when it was slower, I still see the round traveling as high speed, but the server is not transmitting that info to others or registering it itself. The reverse is true for those that are on my server, they will think it is traveling at low speeds and aim high, I see the rounds flying over the tanks...

but with the leFH they are completely useless on Ardennes objective map.

Of course they were given a low velocity so they could actually be used. The problem is, they go up in to the sky at the trajectory needed, and projectiles disappear in this game if they go past those invisible barriers! They can still be used at low trajectories, but then you have to get past all those trees...
Then the ZB for example has a default 30 round magazine, on my server all the NPCs with be running with the correct 20.

When I am on other servers, of course it is 20 for me, but if I pick up an enemies it can have upwards of 20, cheaters!

The MP 40 and Sten are at 30 instead of 32, the MP/StG 44 at 25. So other players on other server have more ammunition, if I pick up their weapon before they fire off any rounds I see 32 and 30 respectively in these weapons, which was true to practice at the time, there were some idiots loading their magazines fully.
Wow this went far, I think I said everything that was on my mind...
