Jason wrote:Yeah I don't like the RPG bullshit mechanic of assiging your own upgrades. If you use a skill, it should improve. If you don't use a skill why should it upgrade? H&D2 did a good job with the system. Let's hope it continues.
Totally agree with you there. And likewise your ability should be related to your proficiency.
Remember H&D clone Deadly Dozen 2 : Pacific Theatre?
Though stuck with the same skill level throughout the game (at least I can't remember them increasing) ... capabilities were expanded. Aside from some of the obvious name changes from H&D: Toughness (Endurance), Infiltration (Stealth & Lockpicking), Medicine (First Aid); instead of H&D's one stat for Shooting they broke it into various categories of weapons proficiency. Blades (Knives, Machetes, Samurai Swords), Sidearms (which included Pistols & Carbines), Rifles, MGs, Sniping, Grenades, Explosives, Flamethrower. Strength wasn't a category but the maximum allowable was listed during load-out. You could carry more ... but tire faster ... and your soldier would actually stop to catch his breathe.
Anyway, laying explosives was free-flow like H&D (not placing it on a designated spot like H&D2) so the better the proficiency the better the result. I messed up one time and brought some great stealthy shooters but very lousy demo men. Ultimately ran out of explosives and the bridge was still standing. Bugger. Time to re-pick the team.