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i3d Plugin Source Code

Posted: Tue Oct 09, 2012 7:34 am
by Jason
I've come into possession of the i3d plugin source code, we can now work to update it for newer versions of 3d max :cool:

You'll have to message me for the link for the time being. The package contains some files that may or may not have some copyright issues - well it's the 3d max SDK.

Big thanks to Michal Bacik at Lonely Cat Games thup01

Re: i3d Plugin Source Code

Posted: Tue Oct 09, 2012 8:46 am
by zanzibar
:shock: mother of god, this is great news. I'll be checking the site everyday for an updated version :mrgreen:

Re: i3d Plugin Source Code

Posted: Sat Oct 13, 2012 1:58 am
by Jason
Not sure when we will see updated versions of the plugins, someone is working on it now, it sounds very promising :grin:

Re: i3d Plugin Source Code

Posted: Thu Oct 25, 2012 1:44 pm
by Zdenda
Any news about H&D2 plugins? If we could somehow get the H&D2 editor, we could rebuild the whole H&D2, fix all bugs, make completely new missions and campaign or extend them way more... and add all WW2 items and vehicles... and make it public. Would be great eh ? :cool:

Re: i3d Plugin Source Code

Posted: Fri Nov 02, 2012 12:54 pm
by Marvin (hun)
Hey Guys,

Sorry for the stupid question, but what does it mean exactly? it's the game-SDK or the map editor's SDK?

Re: i3d Plugin Source Code

Posted: Thu Nov 29, 2012 9:27 pm
by hdmaster
I've recompiled the plugin now for 3ds Max 2013 64-bit based on the original source code. However, there is a problem with the rotation of objects. I don't know how to solve that at the moment since I haven't touched any parts on the source regarding rotations.

Here are two screens from ardenes1 and northoc:

Image

Image

Installation:
Download the plugin HERE (right click - Save As..) for 3ds Max 2013 x64 and put the .dli into the "plugins" folder inside your 3ds Max root directory. You may also need to install the latest VC++ runtime package (2012) unless you already have Visual Studio 2012 installed: http://www.microsoft.com/en-us/download ... x?id=30679

Usage:
Go to the main menu -> "Import" -> "Import". Make sure that "I3D Model (.I3D)" is listed in the available formats, navigate to your file and press "Open".

Re: i3d Plugin Source Code

Posted: Fri Nov 30, 2012 3:38 pm
by Jason
Awesome, great job thup01

What's the issue with rotations exactly though?

Re: i3d Plugin Source Code

Posted: Fri Nov 30, 2012 5:14 pm
by Marvin (hun)
What is that first map? Is that completely new?

Re: i3d Plugin Source Code

Posted: Fri Nov 30, 2012 6:45 pm
by hdmaster
I suppose this should be a bridge (from ardenes1), but everything is out of place as you can see here:

Image

@Marvin: No, these are maps from HD Deluxe

Re: i3d Plugin Source Code

Posted: Fri Nov 30, 2012 10:53 pm
by Jason
Marvin (hun) wrote:What is that first map? Is that completely new?
*slaps you* :P

You have to play some H&D Deluxe now.

@hdmaster, yeah that is pretty messed up :shock:

Re: i3d Plugin Source Code

Posted: Sat Dec 01, 2012 8:46 am
by Marvin (hun)
You have to play some H&D Deluxe now.
Oh, sry I miss it. I tried to play with HDD 2-3 times, but I didn't like.

Re: i3d Plugin Source Code

Posted: Sat Dec 01, 2012 8:52 pm
by Jason
Marvin (hun) wrote:
You have to play some H&D Deluxe now.
Oh, sry I miss it. I tried to play with HDD 2-3 times, but I didn't like.
:shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock:

:shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock:

:-?

Re: i3d Plugin Source Code

Posted: Sun Dec 02, 2012 9:04 am
by -ViTaMiHnM203-
I don't like it either! The original, especially for the Dreamcast, is a different game!

Re: i3d Plugin Source Code

Posted: Sun Dec 02, 2012 10:45 am
by Jason
H&D original RULES! forever. 1999 baby!

Re: i3d Plugin Source Code

Posted: Tue Dec 04, 2012 5:15 am
by -ViTaMiHnM203-
He's talking about HDD right? HD Deluxe? To be clear, I don't like Deluxe, I like the original.