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Jason
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by Jason » Tue Oct 09, 2012 7:34 am
I've come into possession of the i3d plugin source code, we can now work to update it for newer versions of 3d max
You'll have to message me for the link for the time being. The package contains some files that may or may not have some copyright issues - well it's the 3d max SDK.
Big thanks to Michal Bacik at Lonely Cat Games

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zanzibar
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by zanzibar » Tue Oct 09, 2012 8:46 am

mother of god, this is great news. I'll be checking the site everyday for an updated version

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Jason
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by Jason » Sat Oct 13, 2012 1:58 am
Not sure when we will see updated versions of the plugins, someone is working on it now, it sounds very promising

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Zdenda
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by Zdenda » Thu Oct 25, 2012 1:44 pm
Any news about H&D2 plugins? If we could somehow get the H&D2 editor, we could rebuild the whole H&D2, fix all bugs, make completely new missions and campaign or extend them way more... and add all WW2 items and vehicles... and make it public. Would be great eh ?

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Marvin (hun)
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by Marvin (hun) » Fri Nov 02, 2012 12:54 pm
Hey Guys,
Sorry for the stupid question, but what does it mean exactly? it's the game-SDK or the map editor's SDK?
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hdmaster
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by hdmaster » Thu Nov 29, 2012 9:27 pm
I've recompiled the plugin now for 3ds Max 2013 64-bit based on the original source code. However, there is a problem with the rotation of objects. I don't know how to solve that at the moment since I haven't touched any parts on the source regarding rotations.
Here are two screens from ardenes1 and northoc:
Installation:
Download the plugin
HERE (right click - Save As..) for 3ds Max 2013 x64 and put the .dli into the "plugins" folder inside your 3ds Max root directory. You may also need to install the latest VC++ runtime package (2012) unless you already have Visual Studio 2012 installed:
http://www.microsoft.com/en-us/download ... x?id=30679
Usage:
Go to the main menu -> "Import" -> "Import". Make sure that "I3D Model (.I3D)" is listed in the available formats, navigate to your file and press "Open".
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Jason
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by Jason » Fri Nov 30, 2012 3:38 pm
Awesome, great job
What's the issue with rotations exactly though?
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Marvin (hun)
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by Marvin (hun) » Fri Nov 30, 2012 5:14 pm
What is that first map? Is that completely new?
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hdmaster
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by hdmaster » Fri Nov 30, 2012 6:45 pm
I suppose this should be a bridge (from ardenes1), but everything is out of place as you can see here:
@Marvin: No, these are maps from HD Deluxe
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Jason
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by Jason » Fri Nov 30, 2012 10:53 pm
Marvin (hun) wrote:What is that first map? Is that completely new?
*slaps you*
You have to play some H&D Deluxe now.
@hdmaster, yeah that is pretty messed up

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Marvin (hun)
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by Marvin (hun) » Sat Dec 01, 2012 8:46 am
You have to play some H&D Deluxe now.
Oh, sry I miss it. I tried to play with HDD 2-3 times, but I didn't like.
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Jason
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by Jason » Sat Dec 01, 2012 8:52 pm
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-ViTaMiHnM203-
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by -ViTaMiHnM203- » Sun Dec 02, 2012 9:04 am
I don't like it either! The original, especially for the Dreamcast, is a different game!
Eight, 8, the burning eight; between Sunday and Monday exists a day so great, it will devastate.

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Jason
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by Jason » Sun Dec 02, 2012 10:45 am
H&D original RULES! forever. 1999 baby!
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-ViTaMiHnM203-
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by -ViTaMiHnM203- » Tue Dec 04, 2012 5:15 am
He's talking about HDD right? HD Deluxe? To be clear, I don't like Deluxe, I like the original.
Eight, 8, the burning eight; between Sunday and Monday exists a day so great, it will devastate.

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