Cutting the Landscape & forming roads.

Discuss modding & editing for H&D Deluxe using the Insanity 2 editor and 3d Studio Max here.
Bighouse
Sergeant
Posts: 81
Joined: Mon Sep 20, 2004 10:28 am

Cutting the Landscape & forming roads.

Unread post by Bighouse » Tue Nov 02, 2004 12:39 pm

Roads:
The best way I've found to make roads is that you make a box object that is very very long and width is about twice the width of a Opel Blitz. The box object must consist of 3 width segments and divide the the length with 10 and you'll get length segments. For example you have box with length 800 and width something. The box should have 80 length segments and 3 width segments.
Apply edit mesh to the box and twist the road the way you like. Why I made 3 segments. Well, now that you have 3 segments, the middle segment is the road and the segments in both sides are the banks. You can make a whole lot smoothier texture, when the banks for the road are separate. The correct texture for the bank is half road and half the surrounding texture.
Finish the road by detaching all the segments as separate objects. Apply textures and there it is.

If you have a situation, that you have already formed the entire landscape and you can't make a separate road, you have two options.
- Clone the road you made and before you cut it use boolean to cut the landscape with the other and then put the other clone in place
- Apply edit mesh to landscape. Cut the segments from the location that the road is placed. Form the road and when its done, detach the road segments and apply textures.

Bighouse
Sergeant
Posts: 81
Joined: Mon Sep 20, 2004 10:28 am

Cutting the Landscape & forming roads.

Unread post by Bighouse » Tue Nov 02, 2004 12:48 pm

Cutting the landscape:

Apply edit mesh to your landscape object. Cut the segments smaller and then re-form those segments to the size and shape you want. Last detach the segments from the main object or delete them if you want a hole.

OR

Make an object. Shape and size it so that it makes a correct looking hole to your landscape. Choose compound objects and boolean. Cut the shape you just made from the landscape.
This is especially good way if you want to make houses that has a cellar or something underground. Make a box that is the same size as your house outer walls. Make a boolean cut with this box object. Place your house in the hole and then the ground won't block the way to cellar.

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