hello fellow comrad's
unsure were to ask this question this maybe most suited area
id like to try and make a mission map for H&DD
but donot hav 3d studio is the H&DD editor plugin for max 3.0 compatible with G-max !?
i think g-max only allow max scripts and not plugins !
is there any other external plugin/utilities for converting to the insanty3d maps ?
main 3d tools i use is cinema 4d xl6 and anim8or and lithunwrap [uv editor]
Max 3 plugin compatible with g-max !?
Max 3 plugin compatible with g-max !?
I am thea typo kinger
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Max 3 plugin compatible with g-max !?
Nah, sadly Gmax does not support the plugins for the insanity 2 editor.
You can no longer buy 3d studio max 3.0 either. I suggest looking at any alternative resources... 2nd shops... friends... P2P... KaZaA...
But let me remind you that copying software is illegal and I in no way support it
You can no longer buy 3d studio max 3.0 either. I suggest looking at any alternative resources... 2nd shops... friends... P2P... KaZaA...
But let me remind you that copying software is illegal and I in no way support it
Max 3 plugin compatible with g-max !?
ok thanks :(
totaly agree i not support it eaver or p2p's eaver
totaly agree i not support it eaver or p2p's eaver
I am thea typo kinger
Max 3 plugin compatible with g-max !?
Well if you only want to make an area and you are able to store your work as an 3ds i bet there will be some ppl who convert it for you to an i3d. But the plugins only work with 3dsmax 3.0 and 3.1. LCG also mentioned some plugins for maya but they have never been released
Max 3 plugin compatible with g-max !?
Problem is that Gmax cannot export to 3ds.
Resolve is that you export it to MD3 (quake format). Users with 3dmax 3.0 can download MD3 importer for free and then convert the model in i3d. I've tried this and its working. Remember to save also the texture files, because they are lost during export/import.
Resolve is that you export it to MD3 (quake format). Users with 3dmax 3.0 can download MD3 importer for free and then convert the model in i3d. I've tried this and its working. Remember to save also the texture files, because they are lost during export/import.
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