Max 3 plugin compatible with g-max !?

Discuss modding & editing for H&D Deluxe using the Insanity 2 editor and 3d Studio Max here.
Bob_I_Ts
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Max 3 plugin compatible with g-max !?

Unread post by Bob_I_Ts » Tue Oct 26, 2004 12:46 am

hello fellow comrad's

unsure were to ask this question this maybe most suited area

id like to try and make a mission map for H&DD
but donot hav 3d studio is the H&DD editor plugin for max 3.0 compatible with G-max !?

i think g-max only allow max scripts and not plugins !

is there any other external plugin/utilities for converting to the insanty3d maps ?
main 3d tools i use is cinema 4d xl6 and anim8or and lithunwrap [uv editor]
I am thea typo kinger

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Jason
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Max 3 plugin compatible with g-max !?

Unread post by Jason » Tue Oct 26, 2004 6:43 pm

Nah, sadly Gmax does not support the plugins for the insanity 2 editor.

You can no longer buy 3d studio max 3.0 either. I suggest looking at any alternative resources... 2nd shops... friends... P2P... KaZaA...

But let me remind you that copying software is illegal and I in no way support it :wink:
A new day, a new beginning

Fixing H&D2 Multiplayer tutorial

Bob_I_Ts
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Max 3 plugin compatible with g-max !?

Unread post by Bob_I_Ts » Wed Oct 27, 2004 4:15 am

ok thanks :(
totaly agree i not support it eaver or p2p's eaver
I am thea typo kinger

Lars
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Max 3 plugin compatible with g-max !?

Unread post by Lars » Wed Oct 27, 2004 2:21 pm

Well if you only want to make an area and you are able to store your work as an 3ds i bet there will be some ppl who convert it for you to an i3d. But the plugins only work with 3dsmax 3.0 and 3.1. LCG also mentioned some plugins for maya but they have never been released

Bighouse
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Max 3 plugin compatible with g-max !?

Unread post by Bighouse » Tue Nov 02, 2004 11:59 am

Problem is that Gmax cannot export to 3ds.

Resolve is that you export it to MD3 (quake format). Users with 3dmax 3.0 can download MD3 importer for free and then convert the model in i3d. I've tried this and its working. Remember to save also the texture files, because they are lost during export/import.

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