Exported H&D 2 + Sabre Squadron single player maps in *.I3D format

Discuss modding & editing for H&D Deluxe using the Insanity 2 editor and 3d Studio Max here.
User avatar
p.jakub88
SAS Soldier
Posts: 2467
Joined: Fri Dec 30, 2011 1:48 pm
Location: Poland

Exported H&D 2 + Sabre Squadron single player maps in *.I3D format

Unread post by p.jakub88 » Mon Jul 17, 2023 12:53 pm

Hello everyone,

using 3ds Max 2013 64-bit and 4ds import plugin i imported H&D 2 and Sabre Squadron missions (all Single Player maps except Training) in *.4DS format and then converted them into *.WRL format and finally into *.I3D format that could be opened in HDD Editor.

Credits for NilsZ for letting me know about this method! thup01

You will also need to have installed H&D 2 + Sabre Squadron and unpacked textures from the game Maps.dta archive (i.e. using DTA Unpacker) in order for the 3ds Max 3.1 / HDD Editor to display them on models / visuals.

Those attached maps could be used i.e. as a basis for creating new H&D Deluxe addons.
Attachments
H&D 2 Sabre Squadron maps.rar
(5.7 MiB) Downloaded 280 times
H&D 2 maps.rar
(12.64 MiB) Downloaded 281 times
"Who Dares Wins" - SAS motto.

User avatar
NilsZ
Major
Posts: 431
Joined: Sun Dec 29, 2013 8:19 pm
Location: Germany

Re: Exported H&D 2 + Sabre Squadron single player maps in *.I3D format

Unread post by NilsZ » Mon Jul 17, 2023 8:56 pm

glad to know that it works like that, almost forgot it :D

You are wiser than me, writing it down for the others is better than forgetting

Post Reply

Who is online

Users browsing this forum: Bing [Bot] and 200 guests