I3D models, skies and art work
I3D models, skies and art work
These are a few game assets that were shared by other fans to the community over the years.
First up is german soldier in a field cap with helmet slung from his belt at the left hip
The model is named 5thGebDivJg
First up is german soldier in a field cap with helmet slung from his belt at the left hip
The model is named 5thGebDivJg
Re: I3D models, skies and art work
Next is us soldier in netted helmet wearing winter uniform with 101st Airborne Division armpatch
(the entrenching tool and canteen return an error within editor program)
(the entrenching tool and canteen return an error within editor program)
Re: I3D models, skies and art work
Then we have three different russian character models
Re: I3D models, skies and art work
There is also the model GMC truck from the FFF end scene. (Note that volume and seats are missing)
Re: I3D models, skies and art work
Two artillery pieces:
37mm Pak 36
Model by Heinz Textures by MikeyD 100mm Anti Tank Gun BS-3
Author : Grenni
37mm Pak 36
Model by Heinz Textures by MikeyD 100mm Anti Tank Gun BS-3
Author : Grenni
Re: I3D models, skies and art work
And here are 17 sky maps
Re: I3D models, skies and art work
Also including 22 various JPEG Images from the series
the Hidden & Dangerous Plus! Theme File which I use on a Sony VAIO with Win98SE dedicated to the purpose of running version 1.3
Re: I3D models, skies and art work
Lastly we have two animations featuring the knife
Re: I3D models, skies and art work
This is defiantly the rise up to the community
Re: I3D models, skies and art work
screens depicting an I3D model "mash-up" created using elements of the 5thGebDivJg model (cap) and the us soldier
- Attachments
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- ALLINONE [002].png (238.91 KiB) Viewed 20445 times
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- ALLINONE [001].png (256.28 KiB) Viewed 20445 times
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- ALLINONE [000].png (259.81 KiB) Viewed 20445 times
Re: I3D models, skies and art work
nice textures, looks really good
Re: I3D models, skies and art work
Texture chosen was found in bertgold (e_unf22) there among the other great content contained within.
I felt the part intended to indicate the front shoulder straps harness appears a bit stretched and slightly
distorted in one particular area but then only from a certain angle and with the arms outstretched so far.
This one uses the us_soldier NPC_US face while the hood/cape, backpack, and fieldkit have been eliminated. Here the soldier retains his helmet and aims the formidable-looking SVT weapon model.
I felt the part intended to indicate the front shoulder straps harness appears a bit stretched and slightly
distorted in one particular area but then only from a certain angle and with the arms outstretched so far.
This one uses the us_soldier NPC_US face while the hood/cape, backpack, and fieldkit have been eliminated. Here the soldier retains his helmet and aims the formidable-looking SVT weapon model.
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