How to create a destroyable model in 3ds Max? (SOLVED)

Discuss modding & editing for H&D Deluxe using the Insanity 2 editor and 3d Studio Max here.
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p.jakub88
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How to create a destroyable model in 3ds Max? (SOLVED)

Unread post by p.jakub88 » Tue Mar 28, 2017 5:37 pm

Hello everyone,

i am thinking about making the default field cannon from H&D Deluxe destroyable (kanon.i3d model).

Is there any tutorial available which explains how to do that step by step?
Last edited by p.jakub88 on Fri Apr 07, 2017 10:32 am, edited 1 time in total.
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p.jakub88
SAS Soldier
Posts: 1454
Joined: Fri Dec 30, 2011 1:48 pm
Location: Poland

Re: How to create a destroyable model in 3ds Max?

Unread post by p.jakub88 » Fri Apr 07, 2017 10:32 am

Thanks to NilsZ i received help in this topic.
just call the name of the object "~01" in the front name and link it to the undestroyed object. For example the name can be "~01damagedcar". Dont forget to link the volumes right. Because everything that is linked to the undestroyed object will be removed after destruction.
"Who Dares Wins" - SAS motto.

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