How...?

Discuss modding & editing for H&D Deluxe using the Insanity 2 editor and 3d Studio Max here.
Dwin
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How...?

Unread post by Dwin » Mon Apr 11, 2005 8:46 pm

Another question... :D

Is it possible to change the textures on a map simply by replacing the textures it uses? I've tried doing that. I put the new textures in the /maps and /maps.mod folders, but it doesnt seem to work. Do I have to replace the files in the maps.dat?

Dwin
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How...?

Unread post by Dwin » Mon Apr 11, 2005 10:46 pm

So I'm now using the Bertgold editor to get the new textures to show up. However some textures arent loading because there isnt enough memory, it says. But it works fine in the HDD editor...??

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Grenni
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How...?

Unread post by Grenni » Tue Apr 19, 2005 9:14 am

The /maps folder should only work for the editor, not for the game. I guess that the maps have to be stored in the file you mention.
Bertgold-Editor? Did I miss something?! :?
Guess so... haven't even had time to play it yet :oops:
Shoot me again, I ain't dead yet!

Dwin
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How...?

Unread post by Dwin » Tue Apr 19, 2005 10:50 pm

Yep, Bertgold comes with an editor.

I haven't played it either, I'm waiting for the English version.

I've fixed the problem. It seems the texture size was too big, so I simply reduced it.

So I was working on my map, and my computer crashed. Good thing I made a backup...or so I thought. Somehow, my backup was corrupted along with the original.

So I'll have to do a whole lot of model placement all over again...*sigh*

I'm trying to make a Normandy campaign using the Ardennes missions (thanks for the idea, Grenni), because they're the only large maps that dont feature huge cliffs and mountains.

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Grenni
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Unread post by Grenni » Sun May 01, 2005 10:49 am

What do you want to call your campaign? NormandyII ?! ;) :lol:
Shoot me again, I ain't dead yet!

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