Another question... :D
Is it possible to change the textures on a map simply by replacing the textures it uses? I've tried doing that. I put the new textures in the /maps and /maps.mod folders, but it doesnt seem to work. Do I have to replace the files in the maps.dat?
How...?
How...?
The /maps folder should only work for the editor, not for the game. I guess that the maps have to be stored in the file you mention.
Bertgold-Editor? Did I miss something?! :?
Guess so... haven't even had time to play it yet
Bertgold-Editor? Did I miss something?! :?
Guess so... haven't even had time to play it yet
Shoot me again, I ain't dead yet!
How...?
Yep, Bertgold comes with an editor.
I haven't played it either, I'm waiting for the English version.
I've fixed the problem. It seems the texture size was too big, so I simply reduced it.
So I was working on my map, and my computer crashed. Good thing I made a backup...or so I thought. Somehow, my backup was corrupted along with the original.
So I'll have to do a whole lot of model placement all over again...*sigh*
I'm trying to make a Normandy campaign using the Ardennes missions (thanks for the idea, Grenni), because they're the only large maps that dont feature huge cliffs and mountains.
I haven't played it either, I'm waiting for the English version.
I've fixed the problem. It seems the texture size was too big, so I simply reduced it.
So I was working on my map, and my computer crashed. Good thing I made a backup...or so I thought. Somehow, my backup was corrupted along with the original.
So I'll have to do a whole lot of model placement all over again...*sigh*
I'm trying to make a Normandy campaign using the Ardennes missions (thanks for the idea, Grenni), because they're the only large maps that dont feature huge cliffs and mountains.
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