How...?
How...?
No, that's not what I mean.
I mean how do you give them the ability to be driven/fired/destroyed? Take aair_gun.i3d for example. It currently has a normal and destroyed version, but I also want players to be able to aim and fire it. How would I do this?
I mean how do you give them the ability to be driven/fired/destroyed? Take aair_gun.i3d for example. It currently has a normal and destroyed version, but I also want players to be able to aim and fire it. How would I do this?
How...?
Yes, but there is a way to edit them so that they can work with certain actors.
If you've played the Normandy campaign, in the first mission, the truck has 1 extra seat for the wounded soldier.
It's that kind of editing I'm talking about. How do you do it?
If you've played the Normandy campaign, in the first mission, the truck has 1 extra seat for the wounded soldier.
It's that kind of editing I'm talking about. How do you do it?
How...?
Okay, I just got rid of that vehicle.
Now I have another vehicle related problem...I have an enemy set to drive a truck, but the truck wont move.
I have three of them, and only 1 of them will move. They are all identical, as are the people driving them, only their destinations are different. I didnt misspell the names of the checkpoints the drive to...what could be wrong?
Now I have another vehicle related problem...I have an enemy set to drive a truck, but the truck wont move.
I have three of them, and only 1 of them will move. They are all identical, as are the people driving them, only their destinations are different. I didnt misspell the names of the checkpoints the drive to...what could be wrong?
How...?
Okay, now it works. Seems I just had to put some more space between them or something...
Now, another "how" question.
I have my trucks stop at different points on the map. How do I make the soldiers dismount?
EDIT: OH GREAT. Insanity 2 crashed while I was doing something, and now, I cant load the map anymore.
WILL THE PROBLEMS NEVER END?!
EDIT2: Can someone answer my original question?
EDIT3: And also the question about making enemies get off vehicles?
:D ..... :(
Now, another "how" question.
I have my trucks stop at different points on the map. How do I make the soldiers dismount?
EDIT: OH GREAT. Insanity 2 crashed while I was doing something, and now, I cant load the map anymore.
WILL THE PROBLEMS NEVER END?!
EDIT2: Can someone answer my original question?
EDIT3: And also the question about making enemies get off vehicles?
:D ..... :(
How...?
You need 3dmax 3.x to make non-usable models to work. There you have to add required dummy-objects to the model and export the model back to i3d.
One way to make people jump off the vehicle is to use detectors. As soon as vehicle reaches certain point, detector sends a signal to dismount.
You should take backups from your mission-files from time-to-time. Editor can sometimes corrupt your Scene.bin -file.
One way to make people jump off the vehicle is to use detectors. As soon as vehicle reaches certain point, detector sends a signal to dismount.
You should take backups from your mission-files from time-to-time. Editor can sometimes corrupt your Scene.bin -file.
How...?
Well, have you managed to get enemies dismount a vehicle, Bighouse? Cause I never did :? . Once you make them use a vehicle, let them drive to a certain CP, wait for a signal and move to another CP by foot, they will not budge from their seat when they receive the signal to dismount.
So I simply use the trick to make them invisible once they reach their destination and let another fellow become visible right beside the truck. Unfortunately not even that works all the time.
So I simply use the trick to make them invisible once they reach their destination and let another fellow become visible right beside the truck. Unfortunately not even that works all the time.
Shoot me again, I ain't dead yet!
How...?
[quote=""Bighouse""]You need 3dmax 3.x to make non-usable models to work. There you have to add required dummy-objects to the model and export the model back to i3d.[/quote]
I wish I still had 3DSMax... :( ...is anyone willing to edit a few models for me? :D
I wish I still had 3DSMax... :( ...is anyone willing to edit a few models for me? :D
I used to, but due to the frequent crashes Insanity 2, and my computer experiences, I had to update it constantly. I noticed there was a _backup folder that contained the addon I was making, so I deleted my old backups. When my original scene became corrupted, I checked the backup, which was a different file, and that was also corrupt.You should take backups from your mission-files from time-to-time. Editor can sometimes corrupt your Scene.bin -file.
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