I am having the finished landscape for the addon I am working on and calculated the lightmaps for it, which worked well.
Then I added some bunkers and trenches by merging the scene.max with temporary files where I created the bunkers by using just the relevant parts of the landscape. When merging max automatically reassigns the materials. Now when I want to create the lightmaps in the editor I get the warning, that compressed textures cannot be calculated :? . What has happened? Does anyone know how to "de-compress" the textures for the landscape or do I have to redo the insertion of the bunkers and trenches and choosing another option when I get the merging-dialog?
Compressed textures
Compressed textures
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Compressed textures
Yeah you just turn off compressed textures in the games setup
You can thank Lars for this info... he told me, as with a lot of things :?
You can thank Lars for this info... he told me, as with a lot of things :?
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