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If you could fix anything about the Insanity 2 engine what would it be?
Posted: Thu Sep 16, 2010 7:26 pm
by Jason
Hey all you H&D Deluxe fans!
If you could fix anything about the Insanity 2 engine what would it be? Here's what I would want:
- Fixed multiplayer game hosting on Vista/Windows 7
- Ability to change the faces of soldiers and guards like in the original game
- Ability to health team members
- Silenced weapons
- Improved stealth abilities
P.S. there is a very good reason why I am asking this question

Re: If you could fix anything about the Insanity 2 engine what would it be?
Posted: Thu Sep 16, 2010 7:57 pm
by Lars
- Dedicated Server
- Physics
- Join and leave runing games
- Mods
- Swimming
- ....
Re: If you could fix anything about the Insanity 2 engine what would it be?
Posted: Thu Sep 16, 2010 8:00 pm
by Jason
What do you mean by Mods?
Re: If you could fix anything about the Insanity 2 engine what would it be?
Posted: Thu Sep 16, 2010 8:04 pm
by Lars
Like in Q3 or hl1 you just install an mod and you can activate it just via the main menu. So an easy (noob) way to play new gamemods etc ..
Re: If you could fix anything about the Insanity 2 engine what would it be?
Posted: Thu Sep 30, 2010 10:20 am
by Bighouse
These are mainly focused on editing...
- Ability to add more stuff to the map and still make the collision (on my last attempt that limit was the thing that drove me finally to stop the editing)
- Importer/exporter plugins to newer versions of 3d modeling software.
that's the 2 main thingies that comes to mind.
Re: If you could fix anything about the Insanity 2 engine what would it be?
Posted: Thu Sep 30, 2010 11:09 am
by Jason
Not sure what you mean by "Ability to add more stuff to the map and still make the collision"? is there a limit to the amount of objects have collisions or something?
Re: If you could fix anything about the Insanity 2 engine what would it be?
Posted: Thu Sep 30, 2010 11:47 am
by Bighouse
Yup. When I did my mission pack and was doing the huge (and lovely) mission 2, it didn't want to do collision to the new objects because it ran out of something. I don't remember exactly what it was but I can try to test if I can find them somewhere. The result was anyway that anything that was added there in the editor was visible but you'd just walk through it. I remember thinking of going past that limitation by adding them in 3d studio but I think I stopped before that.
Re: If you could fix anything about the Insanity 2 engine what would it be?
Posted: Thu Sep 30, 2010 12:27 pm
by Lars
Hm, never had such an problem discovered. I only had some problems with the engine if i created to many sharp Lightmaps that the complete ground texture went invisible