If you could fix anything about the Insanity 2 engine what would it be?

Discuss modding & editing for H&D Deluxe using the Insanity 2 editor and 3d Studio Max here.
User avatar
Jason
Administrator
Posts: 1895
Joined: Thu Sep 02, 2004 7:26 pm
Location: Perth, Australia
Contact:

If you could fix anything about the Insanity 2 engine what would it be?

Unread post by Jason » Thu Sep 16, 2010 7:26 pm

Hey all you H&D Deluxe fans!

If you could fix anything about the Insanity 2 engine what would it be? Here's what I would want:
  • Fixed multiplayer game hosting on Vista/Windows 7
  • Ability to change the faces of soldiers and guards like in the original game
  • Ability to health team members
  • Silenced weapons
  • Improved stealth abilities
P.S. there is a very good reason why I am asking this question :wink:
A new day, a new beginning

Fixing H&D2 Multiplayer tutorial

Lars
Commando
Posts: 876
Joined: Wed Sep 08, 2004 9:37 pm

Re: If you could fix anything about the Insanity 2 engine what would it be?

Unread post by Lars » Thu Sep 16, 2010 7:57 pm

- Dedicated Server
- Physics
- Join and leave runing games
- Mods
- Swimming
- ....

User avatar
Jason
Administrator
Posts: 1895
Joined: Thu Sep 02, 2004 7:26 pm
Location: Perth, Australia
Contact:

Re: If you could fix anything about the Insanity 2 engine what would it be?

Unread post by Jason » Thu Sep 16, 2010 8:00 pm

What do you mean by Mods?
A new day, a new beginning

Fixing H&D2 Multiplayer tutorial

Lars
Commando
Posts: 876
Joined: Wed Sep 08, 2004 9:37 pm

Re: If you could fix anything about the Insanity 2 engine what would it be?

Unread post by Lars » Thu Sep 16, 2010 8:04 pm

Like in Q3 or hl1 you just install an mod and you can activate it just via the main menu. So an easy (noob) way to play new gamemods etc ..

Bighouse
Sergeant
Posts: 81
Joined: Mon Sep 20, 2004 10:28 am

Re: If you could fix anything about the Insanity 2 engine what would it be?

Unread post by Bighouse » Thu Sep 30, 2010 10:20 am

These are mainly focused on editing...

- Ability to add more stuff to the map and still make the collision (on my last attempt that limit was the thing that drove me finally to stop the editing)
- Importer/exporter plugins to newer versions of 3d modeling software.

that's the 2 main thingies that comes to mind.

User avatar
Jason
Administrator
Posts: 1895
Joined: Thu Sep 02, 2004 7:26 pm
Location: Perth, Australia
Contact:

Re: If you could fix anything about the Insanity 2 engine what would it be?

Unread post by Jason » Thu Sep 30, 2010 11:09 am

Not sure what you mean by "Ability to add more stuff to the map and still make the collision"? is there a limit to the amount of objects have collisions or something?
A new day, a new beginning

Fixing H&D2 Multiplayer tutorial

Bighouse
Sergeant
Posts: 81
Joined: Mon Sep 20, 2004 10:28 am

Re: If you could fix anything about the Insanity 2 engine what would it be?

Unread post by Bighouse » Thu Sep 30, 2010 11:47 am

Yup. When I did my mission pack and was doing the huge (and lovely) mission 2, it didn't want to do collision to the new objects because it ran out of something. I don't remember exactly what it was but I can try to test if I can find them somewhere. The result was anyway that anything that was added there in the editor was visible but you'd just walk through it. I remember thinking of going past that limitation by adding them in 3d studio but I think I stopped before that.

Lars
Commando
Posts: 876
Joined: Wed Sep 08, 2004 9:37 pm

Re: If you could fix anything about the Insanity 2 engine what would it be?

Unread post by Lars » Thu Sep 30, 2010 12:27 pm

Hm, never had such an problem discovered. I only had some problems with the engine if i created to many sharp Lightmaps that the complete ground texture went invisible

Post Reply

Who is online

Users browsing this forum: No registered users and 27 guests