I´ve been playing H&D Deluxe for a couple of days and found it very exciting and a great gaming experience, but it has some things that I´d like to adjust before continue playing. Since the editor seems to me very complete and it gives access to most aspects of the game I want to tweak the AI reaction times and shooting efectivity to make it more realistic, because I like to play the missions in a "one time go or die" manner without saving and reload, and the way the game is configured now is nearly impossible unless you perfectly know every enemy on the map before starting the mission and even then it´s very difficult. In less than a second they spot, identify, aim and shoot you with amazing accuracy. No matter if they have smgs, rifles or pistols they are deadly at short to middle range. The NPC AI computer controlled characters have the same skills but preferently in an ambush role. If they have to move they gonna die because usually they are spotted first, and the first to shot is the last and remaining one. I still have to try some things with the tactical map, but at the current state to recon at night means to advance one step and run back like devil without a half second delay.
WARNING! SPOILER!
So far the only mission that I´ve managed to complete at first try is the C2M3 and thanks to a walkthrough that gave me warning about an incoming enemy attack, so I put two soldiers with bren MGs waiting on the shore and the other two in the boat in the middle of the river, facing the mounted MG to the other side of the river. After a brief and intense fight (actually a carnage), I did a bit of preliminary sniping on the objective and then moved everybody aboard the boat and to the dock allowing the gunner to make a quick work of the remaining shooters. Then under cover of three MGs I started the cleaning work. Grenades for the ambushed enemies, and a bit of luck when the MGs managed to kill a second undetected sniper in the water tower and a don´t-know-where-did-he-come-from-guy near the tank. Then it was just to aim the tank gun and blow the river lock, and escape with a car by the road (and what else!).
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.- How does the game calculate the spotting ranges, the reaction times, and the shooting skills? I mean, how the scenary values and the personal actor values influence the results, are they added, combined or overrided by each other?
.- Shooting: min error 0.8, max error 5, what does it mean? Are they in meters? Do they depend on target distance, on weapon effective range, on shooting skills or on type of shot (single-burst)?
.- Some spotting ranges 50-100-150, some weapon ranges 100-600-1200, again I think they are meters but is there any kind of scale graduation (short, mid, long) so 100 m is long range for a smg and short range for a MG? and consecuently are there more chances for spotting in the middle than in the long scale or it´s just that you enter the spotting range and you become automatically spotted wich seems to be the case?
.- Does the stealth skill influence the spotting range? Are the spotting chances calculated periodically or in a one time chance every move?
.-I´ve readen somewhere that SAS soldiers have their own unique personalities, that some of them can panic and others are good leaders ...etc, is that true? is there any way to handle the soldier tab files?
.- Has anybody investigated the AI?, because I´d love to put my hands on it.
.- Finally (sorry
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