I was searching everywhere through google on fansites and nothing found

I love these 2 maps in deathmatch but would be really cool play it in coop too. Many thanks for some answer.

It looks really cool, good job SternStern wrote:If you guess you are good tester then you can start testing![]()
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https://onedrive.live.com/redir?resid=4 ... lder%2crar
If there is something wrong, misplaced or enemy or tanks act strange, i can then make changes to correct them.
*If tested from local server (using game menu to start mission), enemy and ally soldiers dont have winter clothing but i tested it in dedicated server and no problems with clothing.
I had some basic changes already made, vehicles and some cannons.
I kept all very simple, enemy scripts are basically copy-paste with some minor differences.
This can be quite difficult for average player, but i like missions that make players think and plan tactics.
Some test runs i made (with enemy full visual ranges that was set to 1 meter for easy testing), mission was playable and all objectives worked well.
Good idea, thx.Stern wrote:I saw that Beacon problem in RpR Test server.
Player should take Beacon after the area is cleared and server host can add Beacon to mpmaplist.txt, if its really needed, its item number 284.
<ITEM item_id="284" item_num="1"/>
Good to hear. For that problem shouldnt be there solution place some invisible walls or objects in that buildings? (like I said I dont know how to modding so I only guess)Stern wrote:betteryouthanme has worked on Normandy4 mission, the test version is out, but there are problem with buildings in the middle, enemy can see and shoot through the walls.
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