Occupation Editor for H&D2 done!

Talk about modding Hidden & Dangerous 2 in here.
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Ikaros
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Re: Occupation Editor for H&D2 done!

Unread post by Ikaros » Thu Apr 14, 2011 1:35 pm

Thanks to hdmaster 3ds max plugin (index.php/topic,2003.0.html)
I'm adding a zdepth feature to my editor.

Providing a zdepth image of the map (automatically realized by 3ds max),
and 2 transforming factors (very easy to calculate),
my editor now suggests height for points where the mouse cursor is.

It will give the possibility to place new objects "on ground", instead
of fixed height 0.0. Will be very useful for highly irregular maps, as Burma (the Hill).

Sadly, the hdmaster plugin is not yet perfect, so some areas have wrong zdepth map
(object moved or black holes).

Here some images:
[img width=793 height=600]http://malgolan.altervista.org/forumIma ... epth01.jpg[/img]
[img width=793 height=600]http://malgolan.altervista.org/forumIma ... epth02.jpg[/img]
http://malgolan.altervista.org/
Italian politicians - Not in my name!

atomic1173
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Re: Occupation Editor for H&D2 done!

Unread post by atomic1173 » Sat May 21, 2011 7:38 am

Ikaros Excellent work!!!

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Ikaros
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Location: Italy
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Re: Occupation Editor for H&D2 done!

Unread post by Ikaros » Wed Aug 17, 2011 4:14 pm

This project has been set aside, in favour of a more complete one.
You can follow progresses here:
index.php/topic,2116.0.html
http://malgolan.altervista.org/
Italian politicians - Not in my name!

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