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Skin Names

Posted: Sat Apr 18, 2009 5:28 pm
by Darkenneko
Hey Everyone!
I've found some free time away from it all, and I've been wanting to just do something.
I Love skinning weapons, and H&D 2 is one of my favorite games of all times, I Just don't know all the weapon skins.
I have some, from downloading other peoples texture packs, but If someone could give me all the files for every weapon so I Know the UV Mapping and the texture name, I would be eternally grateful, than I Could start the retexturing process.
Thanks a lot of everyone for keeping this great game alive!
-Calvin

EDIT
Heck, instead of just weapon names, skins for everything would be really appretiated , I HAVE Just downloaded the unpacker, so I Will be trying, that.
Thank you everyone for spending the time to read this. =]

Re: Skin Names

Posted: Sun Apr 19, 2009 6:16 am
by Jason
Cool, looking forward to seeing some of your work thup01

Re: Skin Names

Posted: Tue Apr 21, 2009 10:32 pm
by Darkenneko
I Can't wait to either!
I Wish I Knew more of the weapons & Vehicles names and had there skins so I Know the UV Mapping on them. =[
But So far I Can work on, The BAR, Te Bren, The MP40, the MP44, the Thompson, and a few others, xD But I'll get right to work, =]

Re: Skin Names

Posted: Fri Apr 24, 2009 2:27 pm
by Darkenneko
HEY!
I Have an UPDATE!
This was a really ambitious project for me.
To be serious, I've NEVER Skinned metal at all, So this was the first time I've ever tried.
So my bad for being new to this, but H&D 2 is one of my favorite games of all time.
So, Constructive criticism would really help me.

UPDATE
MP40
http://img27.imageshack.us/img27/995/ironsights.jpg

http://img150.imageshack.us/img150/2485/normalheld.jpg

http://img27.imageshack.us/img27/7000/ontheground2.jpg

http://img26.imageshack.us/img26/7162/ontheground.jpg

http://img22.imageshack.us/img22/3492/reload1n.jpg

http://img17.imageshack.us/img17/3021/reload2.jpg'

http://img16.imageshack.us/img16/2232/s ... risons.jpg

Tell me what you think. =]
The images are a little darker than they should.
The new skin image resolution is 2048x1024, so its pretty big.
Anyways, after I Finished this, because its defiantly a WIP (Red circles indicate this.)
I Will move onto the PPS, (Not the spagin/PPSh). I've not yet learned how to do wood,
<_<
On to work!

Re: Skin Names

Posted: Sun Apr 26, 2009 2:47 pm
by Jason
That definitely looks better mate! I just test the old version and the sky texture looks so bad now and chance you will move on to terrain after the weapons?

Re: Skin Names

Posted: Mon Apr 27, 2009 8:57 pm
by -ViTaMiHnM203-
I think they look worse! :grin:

Re: Skin Names

Posted: Thu Apr 30, 2009 10:34 pm
by Darkenneko
Everyone is opened to there opinions, I don't think it looks too great either, but meh.
First time with Metal, what could you expect from a first time rookie, =P I Actually have the MP40 done by now, and I'm moving on.
Also, When I Finish the Weapons, I might just take a look at environment, who knows. =]
Depends how much free time I DO have.
Anyways thanks, hopefully more people comment on this!
If you want the bmp file for the mp40 tell me.
-Calvin

Re: Skin Names

Posted: Thu Apr 30, 2009 11:17 pm
by -ViTaMiHnM203-
To me, it  looks more like rubber and less like metal. What needs fixing are the way the weapons look not the textures. Some of them don't correspond to their real counterparts, they are imaginary weapons. For example the BAR is way to big, and the barrel and tube are separated to much. Also the "bazooka", which is trying to be an the M9 variant, but the tube is backwards. The long end should be in the front and the short end at the back.

Re: Skin Names

Posted: Fri May 01, 2009 9:07 pm
by Darkenneko
-ViTaMiHnM203- wrote: To me, it  looks more like rubber and less like metal. What needs fixing are the way the weapons look not the textures. Some of them don't correspond to their real counterparts, they are imaginary weapons. For example the BAR is way to big, and the barrel and tube are separated to much. Also the "bazooka", which is trying to be an the M9 variant, but the tube is backwards. The long end should be in the front and the short end at the back.
I agree with you for the most part,
it is the Models that need reworking and not the textures so much. But Trying to work with such models when the UV wrapping on them are so bad, its hard. You can have your personal opinion, I don't even know mine on the skin, But the models are what need the most work.

Hopefully I can get to working on the Textures for more of the environment and less of the weapons, that would make me happy.