Hidden & Dangerous 2 Single Player Map Editor

Talk about modding Hidden & Dangerous 2 in here.
hd2superfan
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Hidden & Dangerous 2 Single Player Map Editor

Unread post by hd2superfan » Wed May 10, 2017 1:20 pm

Hi all ! :)
I'm new on this forum :)

Did any of you think it would be great if we had a single player map editor for Hidden & dangerous 2?
It would be really great :)

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Jason
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Re: Hidden & Dangerous 2 Single Player Map Editor

Unread post by Jason » Sat Oct 21, 2017 12:07 pm

Welcome superfan ;)

There have been some attempts at making one but no luck yet. Editing missions is still possible but not easy without an editor.
A new day, a new beginning

Fixing H&D2 Multiplayer tutorial

hd2superfan
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Re: Hidden & Dangerous 2 Single Player Map Editor

Unread post by hd2superfan » Wed Oct 25, 2017 9:38 am

What about the DTA file format ? Is it fully reverse-engineered or is there something what we don't know yet? :)

Stern
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Re: Hidden & Dangerous 2 Single Player Map Editor

Unread post by Stern » Thu Oct 26, 2017 11:10 am

The un-packer program reads it and can extract usable data...
I guess anyone could see the source code of the unpacker program.

HD2 also uses .dta as non-crypted format for script linking files. mpscripts.dta and scripts.dta.
For those files its just an extension, could have been whatever they picked, because its read straight, with no decryption.

hd2superfan
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Re: Hidden & Dangerous 2 Single Player Map Editor

Unread post by hd2superfan » Mon Oct 30, 2017 12:52 pm

All right, thank you :) I'm planning to make an editor for H&D2 but this is probably too big project...

Stern
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Re: Hidden & Dangerous 2 Single Player Map Editor

Unread post by Stern » Mon Oct 30, 2017 4:56 pm

Which files this editor should handle ?
All of them ?
If so, then you are right, this will be a big project...

*
I have un-finished project for Actors.bin, it has very simple structure, compared to tree.klz...:)
This file is main file used for modding.
Scripts are other main part, but for scripts no other program is needed, Notepad++ is very good for scripts, it has very useful features, sometimes i even use it for programming (Delphi doesn't highlight variables for me, but Notepad++ does).

Is I mentioned before, the best solution for modding tool is to use 3dsMax and add all needed functions to 4ds import tool.
Its possible to make all kind of menus and it seems to have quite useful scripting language, mostly its text editing and mathematics...
3dsMax is anyway needed to get x,y,z placement coordinates and sometimes to find object names for doors or sectors...

Or other solution is to make one program for everything else.
Programs like DCED, HD2scripter, Revenged...all useful features added together.

But any effort you'll do to make modding easier will help, no doubt about that !

hd2superfan
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Re: Hidden & Dangerous 2 Single Player Map Editor

Unread post by hd2superfan » Mon Oct 30, 2017 6:52 pm

If you guys have a programming skills, feel free to send me a PM or write in this topic because this project needs a lot of help :) This is my free-time job, wchich means that I can't pay you nothing, this is only free-time job smile01


hd2superfan
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Re: Hidden & Dangerous 2 Single Player Map Editor

Unread post by hd2superfan » Fri Nov 24, 2017 4:22 pm

Yup, why not if I find suitable folks here who have a programming skills :)

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