look at the movie. I especially like the tanks.
rifles have bayonets.
Tanks in mod version were pretty crappy because of common bugs and somewhat *hitpoints* based system. In RO:O, the tank system is totally new and it bases on real values, like hitting ammo storage area can blow up any tank immediatly etc.
And you can attach bayonet to your rifle if you want. Bayonet kills faster but you swing (atleast in the mod version) faster without bayonet.
machine guns must be deployed and the barrels changed when they over heat.
MG34 and DP27 does not reguire deploying in order to shoot (atleast in the mod version), however they are more affective when deployed. But in close combat, using MG non-deployed can help yourself out. But MG42 can only be used when deployed.
And MG34 and MG42 are the only ones that can have barrel changed, since DP27 barrel change could be compared to BAR?s barrel change; doing that in middle of combat was something what you didn?t want to do.
Besides, Soviet machinegunners did not often carry a spare barrel themselves, unless they had assistant.
But on the other hand, machineguns can be deployed almost on any surface.
Indeed, Red Orchestra won "Make Something Unreal"- competition, and won some money but mainly, the engine lisence. Engine itself was worth like 350.000 dollars of the prize, and according to John Gibson (president of Tripwire Interactive if I remember right), they had like 30.000 dollars only before they started the studio, and used the 30.000 dollars for it.
And for common info about RO, since I have played the mod version (and I tried to apply for betatester in RO:O but unfortunately betatesting section was full), it is very realistic overall. No, it does not have inventory or climbing system like H&D2, but it does have overall high quality realism.
There are no crosshairs, you cannot see how many bullets there are in your magazines, reloading is rather slow, especially heavy tanks have slow reload times. Soviet IS-2 takes like 20 - 24 seconds to reload in common.
Often shots to chest are enough to kill you. You can rest your weapon on some ledge, *dive* to cover, visibilities from tanks are very poor while hatches are closed, and reguires co-operation between tank commander and the driver.
Overall, RO:O is fairly realistic FPS game. Even thought somewhat slow pace and lack of crosshairs can be frightening, the gameplay is excellent. Sounds are very realistic, armoured combat in RO:O is also very realistic.
And considering that RO:O only costs like 25 - 30e, it is worth of trying.