[quote=""Drozdov""]Only problem with this game is it's too ambitious, I doubt it'll live up to their hopes, unless they take years to make it. Talk of expansion packs in whole new combat zones is unrealistic - WWII Online has been hinting at this for years, but still we only have the Western European theatre.[/quote]Yes, WWIIOnline is great, but it lacks in gameplay.
Especially the mobile spawnpoint for example.[quote=""-ViTaMiHnM203-""]What about the fact that the paras didnt use the BAR?They did in very small number but did not carry it themselves aboard the dropplane...
They were dropped by Dakota/Skytrains/C-47 (whatever you like to call it 8)) amongst the other equipment like Springfields and M1916's which were actually intended for the 2nd.
You can always pick it up if you find one in the game...[quote=""-ViTaMiHnM203-""]Cafe De Normandie![/quote]Typo... Sorry
[quote=""Oldih""]I know that BiA has the IS stuff bit too much sway, but isn?t it the idea to prevent you not to be the miracle machine that own German war machine alone?[/quote]According to Randy (Pitchford, director of Gearbox Software) it is because they wanted to have fights longer than in regular FPS games.
It certainly worked, but it isn't realistic at all.
Even Infinity Ward tried to avoid this but it was the only way to make firefights endure longer thus making the game longer en more exciting
Oldith wrote:So, to get back to the topic, as I said before, the mod looks and sounds good. I just hope it is not ruined by good graphics and psychics and let the gameplay itself be crappy.
Gameplay has been, is and always will be Frantic Games' nr.1 priority...
In fact the design document about gameplay is summarized and is over 300 pages long if I recall it...
Issues like manual bolting, melee, 8 movement modes (including march mode
), interaction (Open, Kick, Smash, Destroy Doors, etc), etc are all covered, planned and/or worked on.
You will notice the difference between rank hi?rarchy, tactics, movement, etc between different squads, companys, divisions, armies and even nations.
Like the Germans have their tactics centered on the Machinegewehr.
It is the key to "Sieg" according to the Germans, they have everything centered on the "Todesmachine or Machine des Todes" and the machinegun has it's own security team.
Hell the AI system even has it's own advanced tactics editor. :D
Oldih wrote:IMHO, graphics nor psychics does not make the game.
[/quote]A man of my own words! :D
Physics now play a role in the gameplay, like Half-Life 2 only in a different way.
It might betray you as you sneak through the forests, you could smash a brick wall on an American below, etc.
And the graphics... Well I don't think the developers actually care about graphics, but it's all centered around gameplay, performance and realism...
The only reason SpeedTree RT is implemented to the game core is because it works with the 3D billboard system which means trees in the distance will have lower polygon-count then those near.
It means your computer won't have to deal with extreme polygon-counts.
Also the models are quite low-poly, and rely on high-res and quality textures (and extensive use of normal mapping on SM1.1 computers)
The game has two physics engines, both NovodeX (complex, heavy on 1GHz CPU's or lower, difficult to mod, best atm with most features and hardware acceleration support from the PhysX PPU) and Tokamak (easy, works on very slow CPU's, easy to mod, not too much features)
Btw. I don't think this is a flame war?? It is true that I'm a bit of a fanboy of this game...
But no one started calling names, etc... If I did, I'm truly sorry, I don't mean to blame or insult anyone.
If so, I apologize...
Btw. So for the long posts, but I don't want to be called a post spammer... So I apologize for this aswell...
With kind regards, and yours truly,
Sarge. 8)