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Differences between Classic and Deluxe

Posted: Thu Jun 06, 2019 7:41 pm
by NilsZ
Hey guys,

I made now a full list of changes. Here are the things that are different in deluxe version. If something is missing let me know.
Gameplay:
- soldiers have no individual faces in game
- soldiers can't be split by explosions
- A.I. can't use knives or grenades correctly
- knives can be used through walls
- ending scene, soldiers and weapon iron sights of FFF have been removed
- different textures for terrorists in greece campaign
- no summer version of tiger tank in greece campaign
- crosshair is smaller
- menu completely changed and using mouse
- rain is less intensive
- textures of train have been changed
- blood and dead soldiers are by default uncensored (cut versions only)

Missions:
- new patrol under the bridge in C1M1
- no tram on the road in C2M2
- boat in Campaign 2 can be destroyed
- Dynamite can be choosen for Campaign 2

Technical:
- HD Deluxe needs less disk space due to better compression
- new network mode and addon support
- engine is more stable
- bump mapping is used to modify water and reflexions on tanks
- effects from blasts and bazooka shots were changed
- Glichting and Flying fixed
- Flying with vehicles is fixed
- shadows are dynamic instead of static
- lights are rendered on textures
- mip mapping is used




NILS-PC [000].png
NILS-PC [000].png (315.24 KiB) Viewed 18405 times

Re: Differences between Classic and Deluxe

Posted: Sun Jan 12, 2020 1:44 pm
by NilsZ
I modified my post and attached a full list of changes

Re: Differences between Classic and Deluxe

Posted: Sun Jan 12, 2020 6:02 pm
by p.jakub88
NilsZ wrote:
Thu Jun 06, 2019 7:41 pm
Hey guys,

I made now a full list of changes. Here are the things that are different in deluxe version. If something is missing let me know.
Gameplay:
- soldiers have no individual faces in game
- soldiers can't be split by explosions
- A.I. can't use knives or grenades correctly
- knives can be used through walls
- ending scene, soldiers and weapon iron sights of FFF have been removed
- different textures for terrorists in greece campaign
- no summer version of tiger tank in greece campaign
- crosshair is smaller
- menu completely changed and using mouse
- rain is less intensive
- textures of train have been changed
- blood and dead soldiers are by default uncensored (cut versions only)

Missions:
- new patrol under the bridge in C1M1
- no tram on the road in C2M2
- boat in Campaign 2 can be destroyed
- Dynamite can be choosen for Campaign 2

Technical:
- HD Deluxe needs less disk space due to better compression
- new network mode and addon support
- engine is more stable
- bump mapping is used to modify water and reflexions on tanks
- effects from blasts and bazooka shots were changed
- Glichting and Flying fixed
- Flying with vehicles is fixed
- shadows are dynamic instead of static
- lights are rendered on textures
- mip mapping is used
Music tracks are different in H&D Deluxe also as far as i remember.

They fixed also the bug where you was able to fall through the ground in H&D 1 in C1M1 mission on certain spot (on the left river bank close to the wood logs).

Re: Differences between Classic and Deluxe

Posted: Mon Apr 13, 2020 1:09 pm
by Elresper625
You forget about C3M5 where the tank doesn't glitch on the wall and C3M6 where you could go through the wall from where the enemies appear, get the tigers and kill enemies while they spawn (all this in classic), also in C1M2 the train with Oil explode in classic.

Re: Differences between Classic and Deluxe

Posted: Mon Apr 13, 2020 3:27 pm
by NilsZ
I know the C3M5 tank glitch, but it doesn't happen always in deluxe. On my old computer the tank drove normally, even in deluxe. The computer was very slow so maybe it belongs to that.

Is the C3M6 glitch easy to find? Or is it the trick with 2 soldiers?

C1M2, you mean that the oli train can be destroyed? It can also be destroyed in Deluxe.