Differences between Classic and Deluxe

This is for all Hidden & Dangerous Deluxe talk including mission strategies, setting up multiplayer games and technical support.
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NilsZ
Lieutenant
Posts: 145
Joined: Sun Dec 29, 2013 8:19 pm
Location: Germany

Differences between Classic and Deluxe

Unread post by NilsZ » Thu Jun 06, 2019 7:41 pm

Hey guys,

I made now a full list of changes. Here are the things that are different in deluxe version. If something is missing let me know.
Gameplay:
- soldiers have no individual faces in game
- soldiers can't be split by explosions
- A.I. can't use knives or grenades correctly
- knives can be used through walls
- ending scene, soldiers and weapon iron sights of FFF have been removed
- different textures for terrorists in greece campaign
- no summer version of tiger tank in greece campaign
- crosshair is smaller
- menu completely changed and using mouse
- rain is less intensive
- textures of train have been changed
- blood and dead soldiers are by default uncensored (cut versions only)

Missions:
- new patrol under the bridge in C1M1
- no tram on the road in C2M2
- boat in Campaign 2 can be destroyed
- Dynamite can be choosen for Campaign 2

Technical:
- HD Deluxe needs less disk space due to better compression
- new network mode and addon support
- engine is more stable
- bump mapping is used to modify water and reflexions on tanks
- effects from blasts and bazooka shots were changed
- Glichting and Flying fixed
- Flying with vehicles is fixed
- shadows are dynamic instead of static
- lights are rendered on textures
- mip mapping is used




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User avatar
NilsZ
Lieutenant
Posts: 145
Joined: Sun Dec 29, 2013 8:19 pm
Location: Germany

Re: Differences between Classic and Deluxe

Unread post by NilsZ » Sun Jan 12, 2020 1:44 pm

I modified my post and attached a full list of changes

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p.jakub88
SAS Soldier
Posts: 1648
Joined: Fri Dec 30, 2011 1:48 pm
Location: Poland

Re: Differences between Classic and Deluxe

Unread post by p.jakub88 » Sun Jan 12, 2020 6:02 pm

NilsZ wrote:
Thu Jun 06, 2019 7:41 pm
Hey guys,

I made now a full list of changes. Here are the things that are different in deluxe version. If something is missing let me know.
Gameplay:
- soldiers have no individual faces in game
- soldiers can't be split by explosions
- A.I. can't use knives or grenades correctly
- knives can be used through walls
- ending scene, soldiers and weapon iron sights of FFF have been removed
- different textures for terrorists in greece campaign
- no summer version of tiger tank in greece campaign
- crosshair is smaller
- menu completely changed and using mouse
- rain is less intensive
- textures of train have been changed
- blood and dead soldiers are by default uncensored (cut versions only)

Missions:
- new patrol under the bridge in C1M1
- no tram on the road in C2M2
- boat in Campaign 2 can be destroyed
- Dynamite can be choosen for Campaign 2

Technical:
- HD Deluxe needs less disk space due to better compression
- new network mode and addon support
- engine is more stable
- bump mapping is used to modify water and reflexions on tanks
- effects from blasts and bazooka shots were changed
- Glichting and Flying fixed
- Flying with vehicles is fixed
- shadows are dynamic instead of static
- lights are rendered on textures
- mip mapping is used
Music tracks are different in H&D Deluxe also as far as i remember.

They fixed also the bug where you was able to fall through the ground in H&D 1 in C1M1 mission on certain spot (on the left river bank close to the wood logs).
"Who Dares Wins" - SAS motto.

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