Bertgold for Hidden and Dangerous Deluxe 1.51

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NilsZ
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Bertgold for Hidden and Dangerous Deluxe 1.51

Unread post by NilsZ » Sun Nov 24, 2019 4:17 am

Hey guys,

i adapted Bertgold to the Hidden and Dangerous Deluxe 1.51 version. It is now fully compatible and available in english.
Just move to the Hidden and Dangerous root directory, rename your old data folder and paste the one from the archive.

The missions are untouched, all was made by unclevadim. The game is more about killing all enemies and less stealth action, but try it yourself.

If someone wants to add more languages you can contact me :)

Here is the download link:
https://www.dropbox.com/s/sm4z38zbsdwhm ... 51.7z?dl=0

Best regards,
NilsZ

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Re: Bertgold for Hidden and Dangerous Deluxe 1.51

Unread post by Captain Zero » Tue Dec 10, 2019 10:53 pm

Just downloaded it, great work, tried a few missions, very interesting. I am on windows 10 and on Operation the Bridges, Cold Water crashes when I get to the launching point. So far on all other missions I have done a quick start up and there doesn't seem to be any problems. Any thoufghts on this.

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NilsZ
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Re: Bertgold for Hidden and Dangerous Deluxe 1.51

Unread post by NilsZ » Thu Dec 12, 2019 6:06 am

Thank you for the Feedback. I will check it and let you know. Maybe some Files are missing, because of the difference between HD Deluxe Download and CD Version.

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Re: Bertgold for Hidden and Dangerous Deluxe 1.51

Unread post by NilsZ » Thu Dec 12, 2019 9:11 am

Can you post your crash report? In my case (windows 7) everything is working.

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Re: Bertgold for Hidden and Dangerous Deluxe 1.51

Unread post by Captain Zero » Sat Dec 14, 2019 7:05 am

This is the games crash report.

Machine: DESKTOP-25HO62N
Date: 14-12-2019 6:45
Address: 23:0a8f177d, Exception code: c0000005 (ACCESS_VIOLATION)
Registers:
eax = 00000000, ebx = 00000002, ecx = 8301f667, edx = 00000000
esi = 07ad0450, edi = 00000000, ebp = 00000000, esp = 0019d494

Execution path:
Module: i3d2.dll
long I3D_texture::Open(struct I3D_CREATETEXTURE const *,bool (*)(enum I3D_LOADMESSAGE,unsigned long,unsigned long,void *),void *), offset 0x101d

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Myron
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Re: Bertgold for Hidden and Dangerous Deluxe 1.51

Unread post by Myron » Mon Dec 16, 2019 3:34 am

Hey NilsZ, have you figured out how to "transfer" FFF soldiers into the Deluxe version?

I know there is a limit, so some "replacing" is needed.

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NilsZ
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Re: Bertgold for Hidden and Dangerous Deluxe 1.51

Unread post by NilsZ » Mon Dec 16, 2019 7:10 pm

Have you not tried my new Release for Extended mod? It includes 9 soldiers from FFF.

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Myron
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Re: Bertgold for Hidden and Dangerous Deluxe 1.51

Unread post by Myron » Tue Dec 17, 2019 8:53 am

NilsZ wrote:
Mon Dec 16, 2019 7:10 pm
Have you not tried my new Release for Extended mod? It includes 9 soldiers from FFF.
No, as I can only work with one mod at a time, and plus, last I heard, it was proven hard for you, and so you considered cancelling it. I must have lost track of time. Kudos on making it work. thup01

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p.jakub88
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Re: Bertgold for Hidden and Dangerous Deluxe 1.51

Unread post by p.jakub88 » Tue Dec 17, 2019 11:16 am

Myron wrote:
Tue Dec 17, 2019 8:53 am
NilsZ wrote:
Mon Dec 16, 2019 7:10 pm
Have you not tried my new Release for Extended mod? It includes 9 soldiers from FFF.
No, as I can only work with one mod at a time, and plus, last I heard, it was proven hard for you, and so you considered cancelling it. I must have lost track of time. Kudos on making it work. thup01
Some time ago i checked NilsZ mod and he actually managed to replace some soldiers with those from FFF expansion.
"Who Dares Wins" - SAS motto.

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Myron
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Re: Bertgold for Hidden and Dangerous Deluxe 1.51

Unread post by Myron » Tue Dec 17, 2019 2:12 pm

p.jakub88 wrote:
Tue Dec 17, 2019 11:16 am
Myron wrote:
Tue Dec 17, 2019 8:53 am
NilsZ wrote:
Mon Dec 16, 2019 7:10 pm
Have you not tried my new Release for Extended mod? It includes 9 soldiers from FFF.
No, as I can only work with one mod at a time, and plus, last I heard, it was proven hard for you, and so you considered cancelling it. I must have lost track of time. Kudos on making it work. thup01
Some time ago i checked NilsZ mod and he actually managed to replace some soldiers with those from FFF expansion.
Could the same be done to Ultimate Overhaul? :grin:

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p.jakub88
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Re: Bertgold for Hidden and Dangerous Deluxe 1.51

Unread post by p.jakub88 » Tue Dec 17, 2019 3:04 pm

Myron wrote:
Tue Dec 17, 2019 2:12 pm
p.jakub88 wrote:
Tue Dec 17, 2019 11:16 am
Myron wrote:
Tue Dec 17, 2019 8:53 am


No, as I can only work with one mod at a time, and plus, last I heard, it was proven hard for you, and so you considered cancelling it. I must have lost track of time. Kudos on making it work. thup01
Some time ago i checked NilsZ mod and he actually managed to replace some soldiers with those from FFF expansion.
Could the same be done to Ultimate Overhaul? :grin:
Probably yes, but i don't know how to do that actually. :roll:
"Who Dares Wins" - SAS motto.

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NilsZ
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Re: Bertgold for Hidden and Dangerous Deluxe 1.51

Unread post by NilsZ » Tue Dec 17, 2019 3:17 pm

If you want you can just copy the files from my mod. You need to replace texts, face images and the soldiers stats. Compare it with my data.dta and maps.dta and you will see the differences.

Back to the topic: We fixed the crash of Captain Zero by using safe command line parameter and reinstall of the folder.

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Myron
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Re: Bertgold for Hidden and Dangerous Deluxe 1.51

Unread post by Myron » Tue Dec 17, 2019 3:45 pm

Hey NilsZ, what about facial variety of the soldiers in-game?

Kostakopoulos called me and told me he REALLY misses his facial hair. ;-)

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NilsZ
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Re: Bertgold for Hidden and Dangerous Deluxe 1.51

Unread post by NilsZ » Wed Dec 18, 2019 8:41 am

This has also already been done. Kosta has his original face like in the intro scene :)
I used the partisan faces also for my italian soldiers.

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p.jakub88
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Re: Bertgold for Hidden and Dangerous Deluxe 1.51

Unread post by p.jakub88 » Wed Dec 18, 2019 11:03 am

NilsZ wrote:
Wed Dec 18, 2019 8:41 am
This has also already been done. Kosta has his original face like in the intro scene :)
I used the partisan faces also for my italian soldiers.
How you did that? I mean giving Kostakipulos unique face?
"Who Dares Wins" - SAS motto.

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