Mutations

Discuss your upcoming modding & editing projects here or shout out some ideas.
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NilsZ
Lieutenant
Posts: 114
Joined: Sun Dec 29, 2013 8:19 pm
Location: Germany

Mutations

Unread post by NilsZ » Sat Dec 16, 2017 7:44 pm

Inspired by Left 4 Dead 2 i made different modes for Hidden and Dangerous Deluxe.
For example:
- rifles only, no machine guns in whole game
- superman, faster running and higher jumping
- medival war (knives only)

And the plan is that you have a batch file, which automatic renames the data file to your selected mutation and launches the game.

what ideas do you guys have for good mutations?

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p.jakub88
SAS Soldier
Posts: 1438
Joined: Fri Dec 30, 2011 1:48 pm
Location: Poland

Re: Mutations

Unread post by p.jakub88 » Sat Dec 16, 2017 8:19 pm

Well, my vote go to the good old-fashioned zombies :mrgreen: . They never disappoint. Umbrella Corporation + Project Alice, LOL.
"Who Dares Wins" - SAS motto.

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Myron
Commando
Posts: 715
Joined: Sun Sep 19, 2010 11:53 pm
Location: USA

Re: Mutations

Unread post by Myron » Thu Dec 21, 2017 8:50 am

Partisans with knives in Greece 1, NEVER actually try to stab me.

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NilsZ
Lieutenant
Posts: 114
Joined: Sun Dec 29, 2013 8:19 pm
Location: Germany

Re: Mutations

Unread post by NilsZ » Thu Dec 21, 2017 10:34 am

This is acutally a bug that came with Deluxe. But i can be fixed by editing the model of the enemy.
When the *gun dummy size is 0, they stab as hell. Very dangerous! :D

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Myron
Commando
Posts: 715
Joined: Sun Sep 19, 2010 11:53 pm
Location: USA

Re: Mutations

Unread post by Myron » Thu Dec 21, 2017 11:20 am

NilsZ wrote:
Thu Dec 21, 2017 10:34 am
This is acutally a bug that came with Deluxe. But i can be fixed by editing the model of the enemy.
When the *gun dummy size is 0, they stab as hell. Very dangerous! :D
Oooh, I LOVE TO see one try!

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