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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Tue Jan 19, 2021 10:35 pm
by p.jakub88
Good news Myron! thup01

I managed to fix the "uniform changing bug" in my newest modified Danube 2 mission release.

Now, when you dress up as a German soldier you will have a specific SAS green uniform icon in your inventory menu.

You will also have a proper SAS green uniform model when you put it on the ground (remove it from your inventory).

See pictures below. :cool:

Please unpack (extract) the content of the uniform fix.rar archive (data and models.mod folders) into your main H&D Deluxe directory. Replace files when asked.

Enjoy! :grin:

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Thu Jan 21, 2021 9:28 am
by p.jakub88
Latest changes implemented into my Danube 3 mission:

-> slightly decreased the accuracy of enemy soldiers equipped with non-scoped bolt-action rifles;

-> added more ammo to various mounted machine-guns (including MG towers, patrol boat, armored railway car, halftracks).

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Sun Jan 24, 2021 10:44 am
by p.jakub88
After lots of trial and error i finally managed to make the default road barrier model (zavora.i3d) usable, so the player could move it up and down.

Still work in progress in order to optimize the barrier model collisions and to actually test it in various H&D Deluxe missions before official public release.

See pictures below. :cool:

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Sun Jan 24, 2021 7:05 pm
by NilsZ
So you found a way to fix the problem :)

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Sun Jan 24, 2021 10:59 pm
by p.jakub88
I updated again the Danube 1 mission and i replaced both default static road barrier models with my edited model, that could be moved up and down.

The Danube 1 mission is the first one in which i placed my custom road barrier model - so far it worked OK during my tests. That is why i decided to release it here on H&D forums.

See picture below.

Unpack the models.mod.rar archive into your root H&D Deluxe directory.

Enjoy!

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Mon Jan 25, 2021 12:49 am
by Myron
Danube's 2 and 3 have them as well. :)

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Mon Jan 25, 2021 7:04 am
by p.jakub88
Myron wrote:
Mon Jan 25, 2021 12:49 am
Danube's 2 and 3 have them as well. :)
I know, i just didn't update those missions yet with my edited moveable road barrier model. I needed to test it out first in the Danube 1 mission before proceed to the next missions. Give me some time.

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Mon Jan 25, 2021 8:06 am
by p.jakub88
OK Myron. So, i updated the Danube 2 mission with my edited moveable road barrier model as well.

See pictures below. :cool:

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Wed Jan 27, 2021 8:49 am
by p.jakub88
OK Myron. So, i updated the Danube 3 mission with my edited moveable road barrier model as well.

See pictures below. :cool:

Image

Image

Image

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Thu Jan 28, 2021 9:44 am
by p.jakub88
Latest changes implemented into my Danube 4 mission:

-> slightly decreased the accuracy of enemy soldiers armed with non-scoped bolt-action rifles;

-> removed most of the machine-guns placed at the bunkers "windows". The former MG gunners are now equipped with infantry weapons like K98 Mauser and MP-40;

-> most MG gunners in the trenches network have now the ability to equip a sidearm in case of the direct player attack. I thought again about what NilsZ wrote to me regarding his new AI feature and i decided to turn it on despite some minor flaws in AI logic. Still, this behavior is more realistic than the default one;

-> edited the video briefing - adjusted the signs (red crosses) that mark the mission starting and ending point.

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Thu Jan 28, 2021 10:19 pm
by p.jakub88
Latest changes implemented into my modified Danube 5 mission:

-> slightly decreased the accuracy of enemy soldiers armed with non-scoped bolt-action rifles (however German mountain rangers are more accurate than the Romanian gendarmes in this particular mission);

-> added missing collision volumes to the "forest" around the mission area.

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Fri Jan 29, 2021 12:38 am
by Myron
Why remove the MG windows?

And I would recommend adding more enemies to Danube 5. The few there, feel like they get slaughtered too easily, but maybe I am wrong. I do wish more people would give feedback.

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Fri Jan 29, 2021 8:28 am
by p.jakub88
Myron wrote:
Fri Jan 29, 2021 12:38 am
Why remove the MG windows?

And I would recommend adding more enemies to Danube 5. The few there, feel like they get slaughtered too easily, but maybe I am wrong. I do wish more people would give feedback.
@ Danube 4 - in my opinion, those MG gunners inside bunkers were too vulnerable to attacks from behind, while having the AI manning MGs didn't have a lot of sense anyway - looking at the mission scenario and knowing how bad the AI is in general in this game. I mean, in reality the MG nests outside the bunkers alone (located in the trenches network) would be still a serious threat to any incoming troop attack in the open ground. I assume, that without i.e. mortars, bazooka, etc eliminating those positions would be hard for a "casual infantrymen" in WW2 (except for the Russians, the Western Allies didn't use as much sniper rifles in combat).

@ Danube 5 - adding more enemies to the Danube 5 mission would certainly result in typical H&D Deluxe "friendly-fire" scenario which is kinda stupid, knowing that the AI won't bother to spare even their comrades while they stand in their line of fire. As i mentioned some time ago, my goal for the next H&D Deluxe Ultimate Mod update is to make the game less frustrating - i.e. by making the enemies less aimbot when firing. Why my SAS team AI need to be useless most of the time? This complain was pointed out by a Youtuber nicknamed ZikShadow and i agree with him. On hard difficulty the human player need to do almost all the job himself. Luckily, the real WW2 SAS counterparts (and other commando / special forces units types) were not that useless, otherwise WW2 would last till this very day, lol. On the other hand you cannot have every single enemy in H&D Deluxe behave like Simo Hayha, who killed hundreds of Russians with non-scoped Mosin-Nagant rifle from hundreds meters away during his "sniper career". As WW2 reports indicated, typical infantry vs infantry combat engagements distance was more like up to max 300 meters or less. I admit, that those "defense" missions in H&D Deluxe were overall a good idea from the developers, but the outcome is rather mediocre in most cases.

As for giving feedback - i am always surprised for all those numerous guests visiting H&D forums. I don't fully understand, why at least some of them didn't create an account here already to join the discussion. I assume, that H&D Deluxe is not a popular game (and it wasn't anyway). H&D 2 has a more active community to be honest.

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Fri Jan 29, 2021 12:00 pm
by Myron
The game is popular enough for people to find this website. :(

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Fri Jan 29, 2021 10:34 pm
by NilsZ
@Jakub: are you planning to pack your new updated game, so that i can download it to my laptop? I want to play it in the evenings with my beer in my hand :D

@Myron: you are right. Somehow the game was very popular from 2003 until 2009, from 2009 until 2014 it was dead, after 2014 its in renaissance :D