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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Sat Nov 23, 2019 4:40 pm
by p.jakub88
I replaced the default Opel truck in the Germany 1 mission with my edited version with 8 seats - so all your team members and rescued prisoners could enter inside and escape together in one vehicle. Now it makes more sense.

I posted the edited Opel truck model in the "H&D Deluxe, the ultimate mod: Vehicles" thread.

Below i attached the updated Germany 1 mission.

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Mon Nov 25, 2019 6:35 pm
by p.jakub88
I looked again into the Danube 1 mission and i added a missing sky to it. See picture below. Now it looks more realistic.

The idea was taken from the HIDDEN AND DANGEROUS EXTENDED mod by NilsZ.

Since i am rather done with major changes regarding my "H&D Deluxe; the ultimate mod" i will focus now on minor ones.

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Wed Nov 27, 2019 9:07 am
by NilsZ
You should add also fog in the backdrop to hide to silhouettes of appearing objects. Then it's harder for snipers and more realistic.

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Wed Nov 27, 2019 9:34 am
by p.jakub88
NilsZ wrote:
Wed Nov 27, 2019 9:07 am
You should add also fog in the backdrop to hide to silhouettes of appearing objects. Then it's harder for snipers and more realistic.
There is already a backdrop fog set by default (<backdrop fog> light object).

However i could set a <default fog> light object to work also in the backdrop sector - see picture below.

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Thu Nov 28, 2019 7:08 pm
by p.jakub88
As i promised i replaced the default pontoon model in the North Ocean mission with my edited driveable version. thup01

Now the player will need to get back to Catalina on board the pontoon with the decoding machine in order to complete the mission within the 30-minutes time limit. I also changed one of the mission's objectives text description to inform the player than he will need to get back to Catalina onboard pontoon after obtaining the decoding machine.

I needed to edit the pontoon model again in order to add few collision volumes (so now the pontoon collides properly with other objects in the mission) and adjust its steering.

Please Myron give me later some feedback!

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Fri Nov 29, 2019 11:48 am
by p.jakub88
I replaced the previous PAK-40 AT gun model in the Germany 5 mission (in the village) to my destroyable version used in the Prague 1 mission.

See picture below.

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Fri Nov 29, 2019 5:41 pm
by p.jakub88
Like i promised i edited again the North Ocean mission and the pontoon model. Now the pontoon's driver faces front. See picture below.

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Sun Dec 01, 2019 5:13 pm
by p.jakub88
I placed the new custom German 105 mm howitzer model in the Italy 1 mission on the right riverbank near the bridge. See picture below. :cool:

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Sun Dec 01, 2019 6:13 pm
by p.jakub88
Speaking of howitzers - i replaced the default howitzer model in the Danube 3 mission with a mortar emplacement. It suits better for the lock defense than a field gun.

See picture below.

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Wed Dec 04, 2019 1:26 pm
by p.jakub88
OK. As i promised i placed a Flak 88 AT-gun in the Germany 5 mission. See picture below. :cool:

I also placed the custom Stug III assault gun with summer camo to defend one of the bridges in the Germany 5 mission.

Moreover, i re-organized the German defense at the stone bridge guarded with tanks. I added barbed wire and new custom sandbag model. See picture below.

Unpack the sandbag mg.rar archive (models.mod and maps.mod folders) into your root H&D Deluxe directory.

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Wed Dec 04, 2019 2:23 pm
by p.jakub88
Below you have my newest Germany 5 mission update with all the changes listed in the previous post.

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Wed Dec 04, 2019 6:15 pm
by p.jakub88
I also restored the Opel truck in the Italy 1 mission. This is my custom 8-seated version from the Germany 1 mission.

Now the Italy 1 pre-mission picture makes sense (SAS boarding a truck).

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Sat Dec 07, 2019 3:06 pm
by p.jakub88
I edited the Germany 5 mission again - i slightly edited the custom sandbag model and i placed a German soldier behind it.

See picture below.

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Sat Dec 07, 2019 3:31 pm
by Myron
Ah, I just now was investigating the that MG, and was about to report to you that I couldn't find the gunner. lol

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Sat Dec 07, 2019 3:59 pm
by p.jakub88
Myron wrote:
Sat Dec 07, 2019 3:31 pm
Ah, I just now was investigating the that MG, and was about to report to you that I couldn't find the gunner. lol
I am trying to turn enemy MG nests in H&D Deluxe (at least some of them) to be as deadly as they were in Brothers in Arms series - when frontal attack on them was extremely risky and the MG nest needed to be flanked in most cases.