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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Sat Oct 12, 2019 5:54 pm
by Myron
Honestly, I only remember a couple of tripe-wires, a boody-trapped corpse, and a some black, AT-mines that give off a smaller explosion.

Since the mines were laid by the allies, they should probably remain marked on the map, assuming the map is accurate.

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Sat Oct 12, 2019 6:03 pm
by p.jakub88
Myron wrote:
Sat Oct 12, 2019 5:54 pm
Honestly, I only remember a couple of tripe-wires, a boody-trapped corpse, and a some black, AT-mines that give off a smaller explosion.

Since the mines were laid by the allies, they should probably remain marked on the map, assuming the map is accurate.
There are some mined areas for sure, as i few times run into them with jeep.

Germans could actually de-mined some areas, but i will check if the existing minefields are properly marked on the terrain (by warning signs).

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Sat Oct 12, 2019 7:04 pm
by p.jakub88
I added more warning signs on the trees in the Ardenes 2 mission informing about minefields ahead like on the attached picture below.

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Sun Oct 13, 2019 5:21 pm
by p.jakub88
I decided to edit the Ardenes 1 mission again - i replaced the default SAS jeep with winter camo with my edited one.

I posted the edited jeep model in the "H&D Deluxe, the ultimate mod: Vehicles" thread: viewtopic.php?f=27&t=38004&start=15 (last post on the page).

Below i uploaded the newest Ardenes 1 mission update. Don't forget also to download the edited jeep model.

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Tue Oct 15, 2019 7:31 pm
by p.jakub88
Further changes that i implemented into the Ardenes 2 mission:

-> i re-textured the default "big trench with sandbags" model and i gave it the winter look. Below i attached the edited model;

-> i re-organized the enemy defense at the trench on the ridge (see picture below).

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Wed Oct 16, 2019 10:33 am
by p.jakub88
I also added a mortar emplacement with ammo crate and mortar shells placed on top of it in the Ardenes 2 mission (see attached picture).

Please download the models.mod.rar (mortar shell model) and maps.mod.rar (mortar shell texture) attached below.

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Wed Oct 16, 2019 2:46 pm
by p.jakub88
After your latest PM i implemented changes / bug fixes into the Poland 1 mission:

-> edited the problematic hangar - now there should be no more problems with visibility. Download attached hangar model;

-> the enemy soldier that tried to enter the locked room with pilot after the alarm started now will run to guard other place;

-> replaced the default Kubelwagen model with the edited one with roof. See attached picture below; :cool:

-> video briefing edited - replaced the default Kubelwagen model with the edited one with roof. See attached picture below. :cool:

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Wed Oct 16, 2019 6:58 pm
by p.jakub88
Below i attached my newest Poland 1 mission update with all the changes listed in the previous post and the edited Kubelwagen model used in the video briefing.

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Thu Oct 17, 2019 8:58 am
by p.jakub88
After your latest PM i implemented additional bug fixes into the Poland 1 mission:

-> i edited once again the Kubelwagen model and i edited its collisions. Please download the model again;

-> edited the sky and the background horizon model. Please download the attached models.rar archive and unpack it to your main H&D Deluxe directory.


Below i attached the edited Kubelwagen model and the newest Poland 1 mission release.

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Thu Oct 17, 2019 8:28 pm
by p.jakub88
Somehow i finally managed to fix the problem with rain falling into the one of the hangar buildings, so i restored the rain and thunder visual / sound effects. :grin:

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Sat Oct 19, 2019 11:15 am
by p.jakub88
I decided to edit the default BF-109 fighter models used in the Poland 1 mission - i optimized its static collisions (they are now exactly matched to the model).

I attached the edited BF-109 models below as well as the updated Poland 1 mission.

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Sun Oct 20, 2019 2:13 pm
by NilsZ
I made also a driveable version of the mortar from Hilltop815. It has also a second seat for the gunner. The shots are fired from sky, so it can be used like a real mortar :)
mortar_driveable.7z
(96.2 KiB) Downloaded 316 times

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Mon Oct 21, 2019 7:13 pm
by p.jakub88
Today i replaced the previous SAS jeep model from the Ardenes 1 mission with recently edited version posted here: viewtopic.php?f=27&t=38004&p=57379#p57379 (last post in the topic).

Below i attached the newest Ardenes 1 mission release that uses this edited jeep.

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Wed Oct 23, 2019 7:48 am
by p.jakub88
Below i posted my newest Ardenes 2 mission release.

It also uses my edited SAS jeep model with winter camo.

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Wed Oct 23, 2019 11:57 am
by p.jakub88
OK. So now i will look again into the Ardenes 3 mission. Changes that i implemented in the Ardenes 3 mission so far:

-> endurance skill of all enemies set to 50%;

-> some enemy paratroopers are armed now with the custom FG-42 assault rifle; :cool:

-> some US soldiers from the reinforcement squad are armed now with the custom M1 Garand rifle. :cool: