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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Thu Aug 29, 2019 7:41 am
by p.jakub88
Myron wrote:
Thu Aug 29, 2019 12:14 am
What were these "unwanted objects"?

And how do we destroy the generators without killing the forced-labor-prisoners?

I always wondered, especially in the default map; aren't the trucks parked rather randomly, and well... crap... I don't know how to explain it. This is supposed to be a factory... the developers REALLY blew it.
In example a sign near the factory exit. It would be impossible for a truck to get through it. Somehow the trucks arrived to the factory. I assume that through the gate where the mission extraction point is.

My idea is, that when the alarm goes off forced laborers will try to escape towards the factory exit. They will be killed by factory guards just like Steiner. The prisoners are probably Russian POWs, so Germans don't care about their lives anyway.

I could think about repositioning some trucks. Maybe adding some equipment and tools too. We will see.

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Thu Aug 29, 2019 8:42 am
by p.jakub88
Recently changes that i implemented in the Germany 3 mission:

-> repositioned some trucks;

-> blowing up all power generators is mandatory in order to complete the mission;

-> added even more lamps, because some spaces in the factory were too dark;

-> added few tables and tools on them to look like a kind of assemby line;

-> destroying each power generator will turn off related lamps in the factory; :cool:

-> the labor prisoners will try to escape when the alarm goes off, but they will be killed by factory guards;

-> repositioned guards in the factory - some of them will run towards the Steiner's office after Steiner triggers the alarm, the rest will guard certain areas or spawn when the player appears at some distance from them.

Please download and test the updated Germany 3 mission that i uploaded below with all the changes that i listed in my previous posts including this one.

Don't forget also to download the models.mod.rar archive and unpack its content (models.mod folder) into your main H&D Deluxe directory.

Please give me later some feedback!

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Sat Aug 31, 2019 9:42 am
by p.jakub88
Recently changes that i implemented into the Germany 3 mission:

-> added a coal storage near the loading ramp;

-> added "exploding boxes" on the trailer, so the trailer will explode upon destruction.

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Sat Aug 31, 2019 11:23 am
by Myron
I don't remember where it is you get your weapon models, but I do wonder, do they have a model for a V-1 Buzzbomb? The open part of the map looks big enough to house a life-size one.

Basically, I am looking for an excuse to have one of those "huge explosions", the kind you get from blowing up a railway tanker, for example, and as such, you could have at least one "rubble pile" appear. :mrgreen:

Ever played Sniper Elite 3? Remember when you buried the Ratte? :grin:

As for the train, well, maybe you can add some of those exploding boxed to the cars, assuming that those boxes contain "rocket components". :grin:

P.S. I just remembered another piece of bad-news, the crane no longer seems destructible. frown01

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Sat Aug 31, 2019 12:10 pm
by p.jakub88
Thanks to NilsZ help i was able to fix some problems related to the factory lamps that i added in the Germany 3 mission. Previously, when you destroyed the factory lamps (or destroyed power generators that fed them with electricity) the light was still present on various surfaces which looked strange.

See attached pictures below showing factory with working lamps and without.

Yeah i played Sniper Elite 3.

As for the undestructible crane - i removed that possibility for now, since in the original mission the crane was destroyed automatically as soon as you left the Steiner's office (a sabotage maybe?) without the player participation. I will try to find logical way how to blow up the crane and how should the destroyed crane model looks like.

As for adding "exploding boxes" on the railway wagons - i will think about that.

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Sat Aug 31, 2019 12:14 pm
by Myron
Not automatically; it would fall by sniping the barrels below it in the past as well.

Granted, the campaign intro only referred to the V-2's, but the office does have a lot of V-1 blueprints. :)

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Sat Aug 31, 2019 2:18 pm
by p.jakub88
Myron wrote:
Sat Aug 31, 2019 12:14 pm
Not automatically; it would fall by sniping the barrels below it in the past as well.

Granted, the campaign intro only referred to the V-2's, but the office does have a lot of V-1 blueprints. :)
Some time ago i took the V-2 rocket model from the German campaign intro movie and i used it in my addons ("Trip to the stars" and "The wonder weapon"). I could put the V-2 rocket model on one of the flat railway wagons - so it would look like being prepared to transport.

Meanwhile i added "exploding boxes" to some of the railway wagons (see attached picture below). I decided to remove the "exploding boxes" from the trailer, since there were some problems with static collisions after the trailer was destroyed (the static collisions of boxes were still present).

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Sat Aug 31, 2019 3:33 pm
by p.jakub88
I also added few wooden boxes around the concrete supporting poles (see attached picture below).

I managed to put a destroyable V-2 rocket model (!) on a flat railway wagon (see attached picture). It could be blow up using time-bomb.

I tested all my latest changes in the Germany 3 mission and i must say that the V-2 rocket explosion is quite impressive. :cool:

I also like the way the factory lamps go out when you destroy power generators.

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Sat Aug 31, 2019 10:06 pm
by p.jakub88
OK Myron. Here you have my latest Germany 3 mission update. The changes include:

-> added few blue-uniformed engineers armed with Luger pistols around the factory;

-> now the big gantry is destroyable again; :grin:

-> blowing up the V-2 rocket will cause chain reaction that will destroy the gantry and all nearby destroyable objects (the factory ceiling will also collapse like in the default Germany 3 mission). :cool:


Please download and test the updated Germany 3 mission that i uploaded below with all the changes that i listed in my previous posts including this one.

Don't forget also to download the models.mod.rar archive and unpack its content (models.mod folder) into your main H&D Deluxe directory.

Please give me later some feedback!

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Sun Sep 01, 2019 1:00 am
by Myron
I remember The Wonder Weapon, but I don't remember A Trip To The Stars. What was that one all about?

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Sun Sep 01, 2019 7:44 am
by p.jakub88
Myron wrote:
Sun Sep 01, 2019 1:00 am
I remember The Wonder Weapon, but I don't remember A Trip To The Stars. What was that one all about?
This is the link to the addon topic: http://www.hidden-and-dangerous.net/boa ... =27&t=2698

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Mon Sep 02, 2019 6:39 pm
by p.jakub88
OK Myron. I looked again into the Germany 3 mission and i edited the ramp model - maybe that causes the problem with missing static collisions of some objects and surfaces on the map. I'm trying to find the cause of the problem and whether or not the new models that i put on the map have something to do with it.

Anyway, below i uploaded another Germany 3 mission update and the models.mod folder (packed into rar archive) containing new models.

If the problem still exists, please make some pictures for me - because i am curious what is really happening in your game.

Eventually, you will be forced to just skip this mission and head to the next one using cheats or completed savegame profile.

However, as you could see in the attached picture below i had no problems in the Steiner's office. Steiner himself lies dead at the exit...

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Mon Sep 02, 2019 10:51 pm
by p.jakub88
Here you have more pictures taken directly from the Germany 3 mission.

As you could see i had no problems with the ramp as i walked on it normally.

On the other picture you could see the results of the chain reaction that took place after i blew up the V-2 rocket. The entire train was destroyed by just one well placed time-bomb.

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Tue Sep 03, 2019 1:50 am
by Myron
I just can't figure it out, I can not only walk through Steiner's wall, but off the map itself, though not downwards.

The problem persists. :(

And if any of you 7 guests here have the same problem, try to get a snapshot of it. For me, pressing F11 gets me, "Failed to capture Screenshot".

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Tue Sep 03, 2019 7:26 am
by p.jakub88
Myron wrote:
Tue Sep 03, 2019 1:50 am
I just can't figure it out, I can not only walk through Steiner's wall, but off the map itself, though not downwards.

The problem persists. :(

And if any of you 7 guests here have the same problem, try to get a snapshot of it. For me, pressing F11 gets me, "Failed to capture Screenshot".
Use freeware program called Gadwin Printscreen - you should be able to take pictures from H&D Deluxe without problems. I am using it for taking pictures from game. Take some pictures and attach them to the forum's post (you could upload up to 3 pictures per post in this way).

So, i understand that the Germany 3 mission is still playable for you to a certain degree? At least you men didn't fall through the ground at the very beginning of the mission (which is a common problem when dealing with static collisions in H&D Deluxe).

What about the loading ramp now? Can you still walk through as if it wasn't there? I am asking, because i made some changes in the ramp model in 3ds Max.

A very particular situation - some static collisions work for you (ground surface) while others not. I've never had such situation before in H&D Deluxe.

So you are able to get through the stone walls of the factory, right? What about the corridor that leads to the mission extraction point (the one with wooden walls)?

I wonder if my previous Germany 3 mission update (marked "Updated 29.08.2019") worked for you or you had similar problems with collisions?