Let's say that we cutted-off the communication just before the attack on the Steiner's villa or the reinforcements came too late. Wearing a German uniform makes this mission too easy. That way you could bypass the sniper without problems. While my man was dressed in SAS uniform the sniper on the villa's terrace was able to kill him by just a single well placed shot. In addition the villa's garrison is more or less "sitting ducks" after all with those breakable glass windows that i made some time ago. I will try to find a way to make them "safer" inside the villa - actually being a threat to the player.Myron wrote: ↑Thu Aug 22, 2019 10:47 amThe info-bar during the campaign selection says that we will be wearing German uniforms and will capture Steiner. Wearing the uniforms makes sense, as we will need to approach with stealth to avoid anyone calling for help on the phone or radio.
Perhaps, we can make a compromise, by giving players a choice; we start off with our red-beret-SAS Uniform, and on the ground next to us, are the captured uniforms. Putting them on is optional.
As for the key, I think Steiner's secretary should be carrying it, and all three doors to Steiner locked.
Steiner's secretary should also be wearing the Gendarme uniform.
I will give the key to the Steiner's secretary and lock all doors leading to Steiner's room.
However, i see no reason to give Steiner's secretary a special uniform. His actual uniform is good enough.