H&D Deluxe; the ultimate mod; Mission overhauls
Re: H&D Deluxe; the ultimate mod; Mission overhauls
Did you try to replay the Germany 2 mission using the version that i uploaded? I am asking, because on two different PCs the enemy AI worked as intended when i tested it. Did you use any cheats like unlocking doors, etc?
"Who Dares Wins" - SAS motto.
Re: H&D Deluxe; the ultimate mod; Mission overhauls
No normal gameplays but I started at Steiner room not the front open balcony
Re: H&D Deluxe; the ultimate mod; Mission overhauls
What? How did you do that - you modified the mission spawn point for the SAS team via the HDD editor, right? All the doors leading directly to the Steiner's room and other outside doors are locked by default in my mod. You need to obtain the key first from the Steiner's secretary to open them. And the only available unlocked entrance at the mission beginning leading to the villa building interior is through the "French window" at the ground level. No wonder, why the mission is messed up for you. This is not how the mission was supposed to be played. So, don't blame me for those strange behaving enemies - that is not my fault.
"Who Dares Wins" - SAS motto.
Re: H&D Deluxe; the ultimate mod; Mission overhauls
well kinda right but the key is always at the searchlight soldier (vanilla)
your mod is the same here
your mod is the same here
Re: H&D Deluxe; the ultimate mod; Mission overhauls
It is not the same. In my mod the key is in the possesion of Steiner's secretary not the searchlight operator. The searchlight operator is armed with non-scoped K98 Mauser rifle instead.
"Who Dares Wins" - SAS motto.
Re: H&D Deluxe; the ultimate mod; Mission overhauls
ok my bad oh we need to talk about some feed back for your mod you have passed with satisfaction (9.5\10)
Who is online
Users browsing this forum: No registered users and 62 guests