H&D Deluxe; the ultimate mod; Mission overhauls

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Myron
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Tue Oct 24, 2017 9:00 am

p.jakub88 wrote:
Tue Oct 24, 2017 8:54 am
LOL. Now i remember. I opened the Danube 1 cutscene in HDD Editor. Indeed the Lancaster bomber has 2 pilots inside. However, their models seem to be integrated with the bomber. In addition, the bomber is only a visual not a usable model.
What about the men in Catalina in the North Ocean intro?

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p.jakub88
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Tue Oct 24, 2017 9:07 am

Myron wrote:
Tue Oct 24, 2017 9:00 am
p.jakub88 wrote:
Tue Oct 24, 2017 8:54 am
LOL. Now i remember. I opened the Danube 1 cutscene in HDD Editor. Indeed the Lancaster bomber has 2 pilots inside. However, their models seem to be integrated with the bomber. In addition, the bomber is only a visual not a usable model.
What about the men in Catalina in the North Ocean intro?

The Catalina from that intro is also a visual, not an usable model and the men inside seem to be an integral part of it.
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Tue Oct 24, 2017 9:11 am

Ah man, so the "lost pilots" in the Danube 1 will have to be blue SAS men, likely found and possibly executed.

As for Poland 1, the hostage is still dressed his purple Luftwaffe uniform, and one wonders why no other pilots are found there.
Also, in Prague 2, shouldn't there be a pilot or two among the men defending the tower?

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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Tue Oct 24, 2017 10:06 am

Myron wrote:
Tue Oct 24, 2017 9:11 am
Also, in Prague 2, shouldn't there be a pilot or two among the men defending the tower?
As i wrote earlier, i finished the Prague 2 mission (see page 30 of this thread).
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Tue Oct 24, 2017 10:08 am

p.jakub88 wrote:
Tue Oct 24, 2017 10:06 am
Myron wrote:
Tue Oct 24, 2017 9:11 am
Also, in Prague 2, shouldn't there be a pilot or two among the men defending the tower?
As i wrote earlier, i finished the Prague 2 mission (see page 30 of this thread).
I guess, they must have all died, or deserted, given the one intact Bf109 in the hangar.

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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Tue Oct 24, 2017 11:36 am

So, what about the newest version of data.dta that i uploaded here?

Everything is working correctly?
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Tue Oct 24, 2017 11:44 am

Myron wrote:
Tue Oct 24, 2017 9:11 am


As for Poland 1, the hostage is still dressed his purple Luftwaffe uniform, and one wonders why no other pilots are found there.

Well, i once made an add-on based on the Poland 1 mission map called "The aces of the skies", where i actually added Luftwaffe pilots in the room attached to the "control tower". I added wooden beds to their room - they were "grounded" due to the bad weather outside and one of the mission objectives was to kill them all. I gave them Luger pistols to defend themselves. :grin:
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Tue Oct 24, 2017 11:58 am

p.jakub88 wrote:
Tue Oct 24, 2017 11:44 am
Myron wrote:
Tue Oct 24, 2017 9:11 am


As for Poland 1, the hostage is still dressed his purple Luftwaffe uniform, and one wonders why no other pilots are found there.

Well, i once made an add-on based on the Poland 1 mission map called "The aces of the skies", where i actually added Luftwaffe pilots in the room attached to the "control tower". I added wooden beds to their room - they were "grounded" due to the bad weather outside and one of the mission objectives was to kill them all. I gave them Luger pistols to defend themselves. :grin:
Sounds like a fun add-on.
Gasp! How dare you! Don't you know that pilots are supposed to be treated with the highest respect?

Weird how FFF's Luftwaffe pilot uniform is pinkish-purple.

Anyway, quick question about Norway 4; 99% of the time, the officer is alone, but 1% of the time, I find two white-camo bodyguards with him; do you know what causes this?

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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Tue Oct 24, 2017 12:02 pm


Anyway, quick question about Norway 4; 99% of the time, the officer is alone, but 1% of the time, I find two white-camo bodyguards with him; do you know what causes this?

Hmm, maybe there is a detector placed somewhere to tell them to get close to the officer to protect him?

I found two lone green waypoints placed in the officer's room - they could be used as a destination points for the AI.

They could also hear a noise and get there to check the source of it (depending of their AI settings).

However, i never experienced such situation in Norway4.

See picture below taken from HDD editor. As you see the officer is alone in the room.
Attachments
Norway 4 officer.JPG
Norway 4 officer.JPG (186.85 KiB) Viewed 45227 times
Last edited by p.jakub88 on Tue Oct 24, 2017 12:11 pm, edited 1 time in total.
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Tue Oct 24, 2017 12:07 pm

p.jakub88 wrote:
Tue Oct 24, 2017 11:36 am
So, what about the newest version of data.dta that i uploaded here?

Everything is working correctly?
I am pleased that grenades can once again blow up civilian cars and railway tankers.

Locomotives are a bit heavy, so guess they should remain immune to grenades.

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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Tue Oct 24, 2017 12:11 pm

Myron wrote:
Tue Oct 24, 2017 12:07 pm
p.jakub88 wrote:
Tue Oct 24, 2017 11:36 am
So, what about the newest version of data.dta that i uploaded here?

Everything is working correctly?
I am pleased that grenades can once again blow up civilian cars and railway tankers.

Locomotives are a bit heavy, so guess they should remain immune to grenades.

I hope, that they cannot blow tanks, halftracks and armored railway cars (like the ones from Italy4)?

Locomotives has resistance ID 6 assigned to them by default (like tanks).
Last edited by p.jakub88 on Tue Oct 24, 2017 12:12 pm, edited 1 time in total.
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Tue Oct 24, 2017 12:12 pm

They point their guns at the door at all times.
They NEVER lower their gun, nor check me out.

They do detect me if I stay in front of their sight for too long, and can confuse their officer for me and shoot him instead, if I pull a fox trick on them.
Attachments
Picture from Thorvik loch #1.png
Guard 2.
Picture from Thorvik loch #1.png (1.23 MiB) Viewed 45222 times
Picture from Thorvik loch #2.png
Guard 1, after I stab him in the back.
Picture from Thorvik loch #2.png (1.11 MiB) Viewed 45222 times

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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Tue Oct 24, 2017 12:13 pm

Strange, maybe you did something to draw their attention, so they go to the officer's room to check.
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Tue Oct 24, 2017 12:14 pm

p.jakub88 wrote:
Tue Oct 24, 2017 12:11 pm
Myron wrote:
Tue Oct 24, 2017 12:07 pm
p.jakub88 wrote:
Tue Oct 24, 2017 11:36 am
So, what about the newest version of data.dta that i uploaded here?

Everything is working correctly?
I am pleased that grenades can once again blow up civilian cars and railway tankers.

Locomotives are a bit heavy, so guess they should remain immune to grenades.

I hope, that they cannot blow tanks, halftracks and armored railway cars (like the ones from Italy4)?

Locomotives has resistance ID 6 assigned to them by default (like tanks).
Just tested in Italy 3; they can't hurt the armored railcars or locomotives, and they can't damage non-armored railcars, so I doubt they can hurt a tank or halftrack.

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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Tue Oct 24, 2017 12:17 pm

p.jakub88 wrote:
Tue Oct 24, 2017 12:13 pm
Strange, maybe you did something to draw their attention, so they go to the officer's room to check.
They apparently are the ones who spawn with their weapons holstered in the same room the two gray bodyguards come from.
So all bodyguards, regardless of color, sleep in the same room together.

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