H&D Deluxe; the ultimate mod; Mission overhauls

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p.jakub88
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Tue Jan 02, 2018 8:49 pm

Myron wrote:
Tue Jan 02, 2018 4:22 pm
Wow, you visited one of these?!

https://www.youtube.com/watch?v=He82cn8Mfo4

The sight of a rusty weapon always makes me sad.
Yes, but the flak tower in Vienna looks now different. In 1957 they started to built a oceanarium there. The original flak tower was 67 meters high with 10 floors made from concrete blocks with 2,5 meters thick walls. There were few underground bomb shelters builded also in a nearby park. This particular flak tower was finished in early 1944. As Allied bombing raids intensivied throughout the 1943, the flak towers were build as a defensive measure and as a protection for civilian population.

There were also flak towers constructed in Berlin and Hamburg.
Last edited by p.jakub88 on Tue Jan 02, 2018 11:01 pm, edited 3 times in total.
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Tue Jan 02, 2018 9:00 pm

https://war-documentary.info/wp-content ... zypark.jpg

Is it this one?

The tree and angle of your picture makes it hard to see.

EDIT: It is nice to see the towers being put to use instead of just be left to rot, or worse demolishing them.
Last edited by Myron on Tue Jan 02, 2018 9:04 pm, edited 1 time in total.

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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Tue Jan 02, 2018 9:03 pm

Myron wrote:
Tue Jan 02, 2018 9:00 pm
https://war-documentary.info/wp-content ... zypark.jpg

Is it this one?

The tree and angle of your picture makes it hard to see.
Well i made this picture from bus, lol.

Yes this is the same building.
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Tue Jan 02, 2018 9:21 pm


EDIT: It is nice to see the towers being put to use instead of just be left to rot, or worse demolishing them.
As far as i know at least one flak tower was blown up by Russians in Berlin after WW2. They needed a huge amount of TNT to actually destroy it, LOL.
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Tue Jan 02, 2018 11:18 pm

p.jakub88 wrote:
Tue Jan 02, 2018 9:21 pm

EDIT: It is nice to see the towers being put to use instead of just be left to rot, or worse demolishing them.
As far as i know at least one flak tower was blown up by Russians in Berlin after WW2. They needed a huge amount of TNT to actually destroy it, LOL.
A big waste, in more ways than one.

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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Wed Jan 03, 2018 10:14 am

(post removed)
Last edited by p.jakub88 on Wed Jan 03, 2018 11:10 pm, edited 1 time in total.
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Wed Jan 03, 2018 5:39 pm

One more little suggestion: Are you going to leave the magic fire burning in Greece 1?
Is there no firewood model you can use?

In Germany 2, the fireplace has a fire with wood burning.

But in Greece 1, the fire is either magical, or it's part of a broken gas line, which can't exist in such a lonely, poor, village.
Also, a gas fire doesn't give off the cracking sounds that you can hear next to the fire.

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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Wed Jan 03, 2018 8:09 pm

Myron wrote:
Wed Jan 03, 2018 5:39 pm
One more little suggestion: Are you going to leave the magic fire burning in Greece 1?
Is there no firewood model you can use?

In Germany 2, the fireplace has a fire with wood burning.

But in Greece 1, the fire is either magical, or it's part of a broken gas line, which can't exist in such a lonely, poor, village.
Also, a gas fire doesn't give off the cracking sounds that you can hear next to the fire.

For me this is such a small detail, that i overlooked it, LOL.

I was more focused how to efficiently eliminate all partisans in the village to avoid the destruction of the church with civilians inside, rather than starring at the camp fire.

However, i will look again into the Germany 2 mission and check if the wood from the fireplace could be used in the Greece 1 mission.
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Wed Jan 03, 2018 8:21 pm

The fire in Greece 1 is a little large, so maybe one of those wooden tank traps you see on the bridge of Prague 1 could serve the fire's fuel. :)

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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Wed Jan 03, 2018 8:34 pm

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Last edited by p.jakub88 on Thu Jan 04, 2018 3:21 pm, edited 1 time in total.
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Thu Jan 04, 2018 3:51 am

Where did you get the twig models? They don't look familiar... or are they really tiny logs?

LOL, the fire looks huge for such small wood. funny02
The wooden tank trap would be the right size.

Anyway, thanks for that detail.
Please keep the missions, just in case I see another little detail that needs changing. ;)


P.S. The only Add-On Idea that I've thought of so far is make a "destroy all planes" mission with the Prague 2 map.

An Allied bomber managed to ruin the main runway, and now is our chance to take out the planes while they are grounded.

Too bad the JU287 is the only German bomber around, or it could be a "destroy the bombers" mission.

P.P.S. Does the P-51 have a still model, let alone a destroyable one? Maybe we could be 4 fallshirmjager attacking an allied airport.

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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Thu Jan 04, 2018 8:08 am


P.S. The only Add-On Idea that I've thought of so far is make a "destroy all planes" mission with the Prague 2 map.

An Allied bomber managed to ruin the main runway, and now is our chance to take out the planes while they are grounded.

Too bad the JU287 is the only German bomber around, or it could be a "destroy the bombers" mission.

P.P.S. Does the P-51 have a still model, let alone a destroyable one? Maybe we could be 4 fallshirmjager attacking an allied airport.
Well, there are many other plane models that i found on the http://www.cadnav.com/3d-models/aircraft/ website that could be used for free.

There is a P-51 Mustang model used in one of the H&D Deluxe cutscenes, but it is not a destroyable one.

However, i already made few add-ons where You need to blow up enemy planes, so this really isn't a new idea for me.
Last edited by p.jakub88 on Fri Jan 05, 2018 4:42 pm, edited 3 times in total.
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Thu Jan 04, 2018 8:14 am


Where did you get the twig models? They don't look familiar... or are they really tiny logs?

LOL, the fire looks huge for such small wood. funny02
The wooden tank trap would be the right size.
I used the resized wood log model used i. e. in the original Italy 1 mission. Maybe the fire model could be resized too.
Last edited by p.jakub88 on Thu Jan 04, 2018 4:18 pm, edited 1 time in total.
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Thu Jan 04, 2018 3:20 pm

OK, i made the fire in the partisans camp in the Greece 1 mission smaller. See picture below.
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Mon Jan 08, 2018 1:10 pm

So, Myron did You like my recent changes that i made in Greece 1 mission (smaller fire in the partisans camp)?

In my opinion it looks more realistic than my previous version.

I am asking, because You didn't provide me any feeback.
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